Dark-element
Mage boss featured in the Dimensional Singularity rotation. Frontmost-target punisher: S1 deals 20% Max HP fixed damage if the front slot is not a
Defender. Damage taken scales with the boss's own buffs (+10%/buff), while damage dealt by the boss scales with debuffs inflicted on it (+5%/debuff). Immune to and .

Urd

Lv. 100Immunities
Skills

Establish : Fate Compulsion
Single TargetPrioritizes attacking the frontmost enemy.
If the target is not a
Defender, deals Fixed DMG equal to 20% of the target's Max Health.

Measure : Control Logic Reinforcement
CD 4All EnemiesAttacks all enemies and increases own Defense for 2 turns.

Execute : Causality Secured
CD 5All EnemiesAttacks all enemies and increases own Speed, Critical Hit Chance, and Critical Damage for 4 turns.

Objective : Past Protection
If self has a Defense increase effect, ignores 30% of the target's Defense. DMG increases by 5% per debuff inflicted on self. Curse and Fixed DMG taken by the boss cannot exceed 50000.

Factor : Absolute Fate
After attacking, Priority increases by 15%. (Effect doubles when Increased Defense is active.) DMG dealt to the boss increases by 10% per own buff.

Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank.
Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively)
Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively.
Applies from RANK S: Increases the caster's Penetration by 30%.
Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect.
Mage: Enemy
Striker DMG increases by 8% (Max 10 stacks)
Striker: Enemy
Mage DMG increases by 8% (Max 10 stacks)
Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks)
Defender: Boss Attack decreases by 2% (Max 5 stacks)
Ranger: The boss takes Fixed DMG equal to 1% of its Max Health

Enraged
All EnemiesEnters Berserk state every time enemies take 6 actions. Berserk Entry & Ultimate Skill: Deals DMG to all enemies and recovers WG by 10%. Skill DMG increases by 30% after attacking.
General Tips
- Boss damage increases for each buff and debuff she has.
- She is immune to — bring , , , or to manage her buffs instead.
- Skill damage ramps up with each Berserk phase (every 250k HP lost). Bring damage limit, , , final DMG reduction or buffs to survive the late phases.
Light team
Demiurge Luna, Regina, Midnight Rush Skadi
Damage dealer with high damage mitigation.
source.
Cooldown decrease and damage buffs.
dual attacks, AP battery and once damage ramps up.
Mero team
Main DPS — equip 
Heartunder's Blade for ; self-applies and . Use S3, then loop S2 (burst 1) until turns run out.
Pick 3. Stacks down, up and damage bonus.
Pick 3. Boss damage bonus for
Fire-element allies.
Summer Knight's Dream Ember, Demiurge Drakhan
Pick 3. buffers.
Pick 3. High damage option while she can stay up.
Pick 3. buffs for Mystic Sage Ame / Demiurge Luna.
Pick 3. Any 6★
Vanguard works as a generic buffer — avoid Demiurge Vlada since her priority gain reduction costs Mero counterattack triggers.
Gnosis Beth team
Main DPS — carries with .
and .
dual attacks, AP battery and once damage ramps up.



