
Luna — Outerplane Light Mage Guide
This is Lady Luna's true form—Ibanez I, the founding monarch of a different Worldline. By using the Core – Wisdom of the King, she reshaped her very existence and became the enemy of the stars, one who destroyed all life for the sake of humanity's future. Lady Luna now bears that sin and aids me in order to save her own Worldline. If you were to learn of our plan, you would surely try to stop us... Even so, we will not stop. We will each save [our own world].
Pros & Cons
- +exceptional
Light
Mage DPS capable of transforming between two states ( and ) to adapt to the battle - +in her state, she gains massive survivability with high final damage reduction and access to a single-target burst that ignores 30% of the target's Defense and deals increased damage which can also grant if a
Dark unit is hit - +in her state, her ultimate becomes a devastating AoE attack that increases her and reduces cooldowns upon killing enemies, enabling back-to-back turns
- +damage in form increases drastically based on the number of defeated allies, making her a terrifying 1v4 comeback unit
- −taking extra turns via her kill reset mechanic can cause her to take fatal damage if she is afflicted by strong damage-over-time effects
- −requires significant investment to reach the high
Crit Chance and
Crit DMG thresholds needed to consistently trigger her resets
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
DMG Increase vs Dark
Effect
Increases Priority by +50% when hit (Activated once every 4 turns).
Effect (Lv.10)
Prevents counterattacks when using The Moonlight Heralding Dawn
Transcendence
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+30%
+6% Ally Team Critical Hit Chance
+1 Chain Passive Weakness Gauge reduction
+50% Critical Damage
+25 Action Points at battle start
+100% The Moonlight Heralding Dawn's damage
Burst Level 2 Unlocked
Burst Level 3 Unlocked
30% Penetration
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Heaven's Fall
(White Night) Attacks an enemy and increases the caster's Priority by 20%. (Polar Night) Attacks an enemy and increases the caster's Attack by 1 turns.
Enhancement — Heaven's Fall

Abraxas
Changes the current state to White Night/Polar Night and gains an extra turn. Each form applies a unique persistent effect.
Enhancement — Abraxas

The Moonlight Heralding Dawn
(White Night) Attacks an enemy. This skill ignores 30% of the target's Defense and deals increased damage. If attacking with an elemental advantage, grants Invulnerability for 1 turns. (Polar Night) Attacks all enemies. For each target, reduces skill cooldown by 1 turns, and increases Priority by 25%.
Enhancement — The Moonlight Heralding Dawn
Burst

(White Night) After attacking, Attack +1 Turn (Polar Night) After attacking, +20% Priority

(Common) DMG Incr Critical Hit Chance +2 turns before attacking

Changes to Enhanced Skill Increases Damage After Attack, Immortality for 1 turn Attacks all enemies
Chain & Dual

Chain Passive
Chain Companion Effect: After attacking, recovers the caster's and the next Skill Chain caster's Action Points by 25.
Dual Attack Effect: (White Night) After attacking, increases the caster's Priority by 20%. (Polar Night) After attacking, increases the caster's Attack by 1 turns.
Enhancement — Chain Passive
Recommended Gear
Weapon
Accessory
Armor Set
2 set Penetration +11%
4 set Penetration +9%
Substat Priority
Synergies
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