Outerpedia
FranFran — Bountiful Day Fran
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Fran — Outerplane Earth Ranger Guide

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Voice Actor
Caitlin Rowe
Birthday
04/01
Height
163 cm
Weight
46 kg

Fran is a player transferred from Earth, where full-dive games were trending, into this world, Magnolia. Strangely enough, she retained her in-game avatar form. She seems like a polite, diligent honor student on the outside… but she has a secret. She used to be the infamous black market dealer known as “Clown.” Now, after some event, she works for the Detective Team. Master, even if you've grown close, don't trust Fran too easily. She's very skilled at playing whatever role people expect of her. No one knows how long her well-behaved persona will last.

Stats & Ranking

Base Stats

CP21,858Lv.120
Attack1907(+516)
Defense1540(+389)
Health8172(+2236)
Speed162
Crit Chance15%
Crit DMG180%
0%
10%(+4%)
0%
0%
Effectiveness190(+50)
Resilience144
Transcendence6CodexQuirks
Limit Break cost×250Gold2,000,000

Ranking

PvE TierA
PvP TierC
EE RankC
EE+10 RankB

Gifts

Collector's Coin
Elegant Teacup
Decorative Chest Armor
Noble's Ceremonial Sword

Exclusive Equipment

Exclusive Equipment

Miracle Machine
Miracle Machine

Main Stat DMG Increase vs Water

Fran's Exclusive Equipment

Effect

Right after using Dopamine Boost, Counterattack, Revenge, or Agile Response cannot be triggered.

Effect (Lv.10)

When using Hidden Event, increases Buff duration for all allies by +1 turn(s)

Transcendence

6

ATKDEFHP+30%

+4% Allies DMG Incr

+1 Chain Passive WG reduction

+25 On entry, AP

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Hidden EventHidden Event→Dopamine BoostDopamine Boost→Surefire HeadshotSurefire Headshot

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Surefire Headshot

Surefire Headshot

WGR 1Single Target

Attacks an enemy, and has a 85% chance to increase the Priority Gauge of the ally with the highest Max Health by 10%.

EnhancementSurefire Headshot

+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+10% damage
+5+10% Priority
Dopamine Boost

Dopamine Boost

CD 4WGR 1Single Target

Attacks an enemy and increases Speed and Effectiveness of all allies for 2 turn(s). After attacking, increases Priority of the ally with the highest Max Health by 20%.

EnhancementDopamine Boost

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+20% damage
+5+1 turn effect duration
Hidden Event

Hidden Event

CD 5WGR 2Single Target

Attacks an enemy, and grants all allies Counterattack and Barrier for 1 turn(s). Barrier Strength increases based on the target's Max Health. After attacking, reduces all of the target's Unique Resource. (Ignores the target's Resilience and Immunity)

EnhancementHidden Event

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+20% damage
+5Enhances Barrier strength, +1 turn effect duration

Burst

Burst 1
60

Increases damage

Burst 2
90

Inflicts reduced Defense on the target for 2 turns

Burst 3
120

Changes to Enhanced Skill Enhanced Reduced Defense (Ignores Resilience)

Chain & Dual

Chain Passive

Chain Passive

WGR 3

Chain Starter Effect: After attacking, deals Fixed Damage equal to 8% of the target's Max Health.

Dual Attack Effect: After attacking, increases the Priority Gauge of the ally with the highest Max Health by 20%.

EnhancementChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Weapon

Armor Set

2 set Speed +13%

4 set Speed +12%

Substat Priority

SPD
CHC
ATK
CHD
HP