



Tamara — Outerplane Water Ranger Guide
Ful.Mi.NATION officer Tamara is an Irregular Hunter from Earth. She was active in the same region as you, K, so it seems she has deep ties to your past. She's an expert in combat who has managed to single-handedly hunt down a powerful class of Irregulars commonly dubbed the Numbered, and for this she was given the title of Numbered Hunter held only by a select few. She seems to be cold and distant at first glance, but it seems like she's really a warm and caring person on the inside. Not unlike you, Master.
Pros & Cons
- +buffing allies' damage with and
- +very flexible and usable in many teams
- +debuffing enemies with and
- −requires high stats to perform well
- −requires max skill upgrades for full potential
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
Critical Hit Chance vs Fire
Effect
Increases Action Points by 60 at the start of battle
Effect (Lv.10)
Self Effectiveness +100%
Transcendence
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+30%
+4% Allies DMG Incr
+1 Chain Passive WG reduction
+25 On entry, AP
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Fire and Reposition
Attacks the enemy. When scoring a critical hit, has a 70% chance to activate a Dual Attack from the ally with the highest Attack.
Enhancement — Fire and Reposition

Smoke Screen
Has a 80% chance to grant all allies increased Critical Hit Chance for 2 turn(s), before attacking an enemy. When scoring a critical hit, has a 80% chance to inflict Silenced on the target for 1 turn(s).
Enhancement — Smoke Screen

Maximum Range Fire
Attacks all enemies. Has a 70% chance to inflict reduced Defense on all targets for 2 turn(s). When scoring a critical hit on one or more enemies, has a 70% chance to increase the skill cooldowns of all targets by 1 turn. When attacking an Irregular Monster, increases Penetration of all allies by 3% (Max 5 stacks).
Enhancement — Maximum Range Fire
Burst

+3 turns increased Critical Damage on allies

+3 turns increased Effectiveness on allies

Gains an extra turn
Chain & Dual

Chain Passive
Chain Companion Effect: After attacking, has a 100% chance to inflict Marked on the target for 2 turn(s).
Dual Attack Effect: Damage dealt increases proportional to the caster's Speed.
Enhancement — Chain Passive
Recommended Gear
Weapon
Accessory
Armor Set
2 set Speed +13%
4 set Speed +12%
Substat Priority
Notes
Critical Hit Chance up to 50%









