

Drakhan — Outerplane Light Defender Guide
Drakhan appears to be in a very dire situation. An analysis of epidermal tissue left behind after she molted reveals that, by using a dungeon core, she has transcended the biological limits of her dragon body. Now, after her longtime search for a worthy adversary, Drakhan has come to the realization that none exist on this planet. Spreading her mechanical wings, Drakhan is determined to seek out her fated rival by visiting other worlds. She will arrive on these planets with the cruel sweep of her colossal spear, with the intent to massacre all life unable to entertain her in combat. Master, no matter how I look at it, I think she needs to be stopped here and now.
Pros & Cons
- +provides unparalleled team protection by absorbing 35% of ally damage through her buff
- +
Doom Heralding Cry grants massive , , and to all allies - +good against units with revive-based abilities/accessory with anti-resurrection mechanics on her Burst and
Dragon Ruler's Breath skill - +excellent turn cycling with her transcendence passive now granting a massive 25% Priority push when an ally critically hits (at 4-star)
- −absorbing 35% of ally damage makes her extremely susceptible to dying quickly against heavy AoE cleave teams if her Max HP isn't exceptionally high
- −requires heavy investment, specifically her Level 10 Exclusive Equipment, to unlock her massive +35% Max Health boost
- −still heavily countered by units that inflict , which prevents her team-wide barrier setup
- −because she requires stacking immense amounts of Max HP, she is naturally vulnerable to enemies whose damage scales against the target's Max Health
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
Reduced DMG Taken vs Dark
Effect
When Dragon Ruler's Breath critical hits an enemy, Heals Health of all allies by 15%
Effect (Lv.10)
Self Max Health +35%
Transcendence
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+30%
+25% caster Priority when an ally scores a critical hit (Only once per turn)
+1 Chain Passive Weakness Gauge reduction
+50 Action Points at battle start
Burst Level 2 Unlocked
-30% ally damage taken from attacks that target all enemies
Burst Level 3 Unlocked
At the start of battle, increases Show Your Loyalty duration by +1 turn for the caster
When an ally scores a critical hit, increases the caster's Priority by 25% (Only once per turn)
When an ally is hit, increases the caster's Penetration by 10% (Max 3 stacks; increases only once even when hit by an attack that targets all enemies)
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Conqueror's Fang
Attacks an enemy and deals 2% of the target's Max Health as fixed damage. Damage dealt increases proportional to Max Health instead of Attack.
Enhancement — Conqueror's Fang

Doom Heralding Cry
Grants Show Your Loyalty to the caster for 2 turn(s) and grants a Shield to all allies except the caster for 2 turn(s). Shield strength increases proportional to the caster's Max Health. Increases all allies' Penetration and Defense for 2 turn(s).
Enhancement — Doom Heralding Cry

Dragon Ruler's Breath
Attacks an enemy. Damage dealt increases proportional to Max Health instead of Attack, and ignores 30% of the target's Defense. Enemies killed by this skill cannot be Resurrected or Revived.
Enhancement — Dragon Ruler's Breath
Burst

Increases Penetration by 30%

Damage dealt increases proportional to missing Health All defeated enemies unable to Resurrect or Revive

Changed to Enhanced Attack Resets cooldown of Dragon Ruler's Breath
Chain & Dual

Chain Passive
Chain Companion Effect: Damage dealt by Skill Chain attacks increases proportional to Max Health instead of Attack, and additionally decreases Weakness Gauge by 3 after attacking.
Dual Attack Effect: Damage dealt increases proportional to Max Health instead of Attack.
Enhancement — Chain Passive
Recommended Gear
Weapon
Accessory
Armor Set
2 set Speed +13%
4 set Speed +12%
Substat Priority
Notes
PvP : 
Vanguard's Charm or 
Assassin's Charm









