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AkariAkari — Fresh and Warm AkariAkari — Definitely Not A Soulslayer Akari
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Akari — Outerplane Light Ranger Guide

starstarstarLightLightRangerRangerTacticianTactician
Voice Actor
Crystal Lee
Birthday
12/19
Height
162 cm
Weight
43 kg

Armed with a pair of pistols and her paper talismans, Akari is a soulslayer traveling all across Mirsha. She says she's searching for signs of demons and other soulslayers, but it seems like she somehow manages to stir up trouble wherever she goes. Despite her antics, Akari's good humor and outgoing personality have allowed her to make friends in all the places she's visited. I heard that she has a habit of giving nicknames to anyone close to her, no matter who it is. I hope K gets a nickname that does not annoy him too much.

Pros & Cons

Strengths
  • +excellent PvP-oriented opener and control unit
  • +prevents reaction skills like or from triggering when using Saikashuu Gunnery
  • +provides high utility with ,, and debuffs
  • +can extend existing debuffs, making her a great partner for units with debuff Inducing skills
Weaknesses
  • primarily focused on PvP and High-End PvE, offering less value in general PvE progression
  • requires a specific team setup to maximize her debuff extension capabilities
  • requires Effectiveness to land debuffs consistently
  • requires max skill upgrades for debuffs to land consistently

Stats & Ranking

Base Stats

CP21,858Lv.120
Attack1907(+516)
Defense1540(+389)
Health8172(+2236)
Speed162
Crit Chance15%
Crit DMG180%
0%
10%(+4%)
0%
0%
Effectiveness190(+50)
Resilience144
Transcendence6CodexQuirks
Limit Break cost×250Gold2,000,000

Ranking

PvE TierS
PvP TierA
EE RankS
EE+10 RankB

Gifts

Mana Potion
Fay Dust
Witch's Cauldron
Magic Textbook

Exclusive Equipment

Exclusive Equipment

Juzumaru Tsunetsugu
Juzumaru Tsunetsugu

Main Stat Effectiveness vs Dark

Akari's Exclusive Equipment

Effect

Increases the duration of debuffs on the enemy team by 1 turn(s) when using Juzumaru Tsunetsugu

Effect (Lv.10)

Increases self Effectiveness +100%

Debuff Duration Increase

Transcendence

6

ATKDEFHP+30%

+4% Allies DMG Incr

+1 Chain Passive WG reduction

+25 On entry, AP

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Juzumaru TsunetsuguJuzumaru Tsunetsugu→Barrier of RyouranBarrier of Ryouran→Saikashuu GunnerySaikashuu Gunnery

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Saikashuu Gunnery

Saikashuu Gunnery

WGR 1Single Target

Attacks an enemy and has a 40% chance to inflict reduced Attack on the target for 2 turn(s).

EnhancementSaikashuu Gunnery

+2+5% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+15% damage
+5+10% damage, +15% effect chance
Barrier of Ryouran

Barrier of Ryouran

CD 4WGR 1All Enemies
Debuff Duration Increase

Attacks all enemies. After attacking, has a 70% chance to increase the duration of debuffs on the enemy by 1 turn(s), then inflicts reduced Resilience on targets without debuffs for 2 turn(s).

EnhancementBarrier of Ryouran

+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4-1 turn Skill Cooldown
+5+20% damage, +15% effect chance
Juzumaru Tsunetsugu

Juzumaru Tsunetsugu

CD 5WGR 2All Enemies

Attacks all enemies, and has a 80% chance to inflict Unbuffable and Reduced Defense on all enemies for 1 turn(s). Right after using this skill, has a 80% chance to avoid triggering an enemy's Counterattack, Revenge, or Agile Response.

EnhancementJuzumaru Tsunetsugu

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+1 turn effect duration
+5+20% damage, +20% effect chance

Burst

Burst 1
60

+1 turn reduced Critical Hit Chance on target

Burst 2
80

+1 turn Unbuffable on target

Burst 3
120

Changes skill effect order (Debuff duration increase applies last)

Chain & Dual

Chain Passive

Chain Passive

WGR 3

Chain Starter Effect: Increases Attack of all allies for 2 turn(s), then attacks an enemy.

Dual Attack Effect: After attacking, has a 70% chance to decrease the target's Attack for 2 turn(s).

EnhancementChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Accessory

Armor Set

2 set Speed +13%

4 set Speed +12%

Substat Priority

SPD
EFF

Video

[OUTERPLANE] Akari, the Desperado of Naniwaby 아우터플레인 공식 채널