

Skadi — Outerplane Fire Striker Guide
Looks like everyone's already here. Before we kick this off... how about we do some introductions? I'll start. I'm Skadi. I go wherever the money is. Usually just means putting a few arrows into something. But this time... it's a bit different. Big red diamond... goes by the name [Crimson Secret]. Client wants it stolen. So I tapped my contacts and pulled in the best in the game—you guys. So... what do you say? Feel that rush yet? From here on out, we're playing righteous thieves, crashing a party full of corrupt elites and walking out with their prize. H-Hey, wait! Don't touch my bike! I'm still tuning it!
Pros & Cons
- +perpetually attacks with against all enemies due to her
Sweetie Driver passive - +incredibly durable for a damage dealer, taking 50% reduced damage from damage-over-time effects and possessing innate immunity to and debuffs
- +grants herself the irremovable buff before using
Catch Me If You Can, which halves her incoming damage and boosts the skill's damage by an immense 100% - +safely bypasses enemy reaction mechanics (like counterattacks and agile responses) with
Hit & Hit while is active, while also unconditionally ignoring
Resilience to inflict
- −the effect on her
Catch Me If You Can requires her to have higher Max
Health than the target, making it difficult to strip buffs from tanky bosses or Defenders without heavy stat investment - −heavily reliant on her state to maximize her damage multiplier and safely use her basic attack, punishing poor cooldown management
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
DMG Increase vs Earth
Effect
When hit, Priority +30% (Activates once every 3 turns)
Effect (Lv.10)
At the start of the first turn, own debuff duration -1 turn
Transcendence
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+30%
+10% Ally Team Defense
+25 Action Points at battle start
+1 Chain Passive Weakness Gauge damage
+40% Own Max Health
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Grants self Rush for 1 turn upon entering (Irremovable)
Penetration +30% when holding Rush
Grants self a Barrier for 1 turn upon entering battle (Irremovable)
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Hit & Hit
Attacks an enemy. After attacking, decreases the target's Priority by 10% (Ignores Resilience) and increases Catch Me If You Can's damage by 30%. (Max 3 stacks) If Rush is active, does not trigger an enemy's Counterattack, Revenge, or Agile Response immediately after this skill is used. This skill deals damage proportional to Max Health instead of Attack.
Enhancement — Hit & Hit

Sweetie Driver
(Passive Effect) DoT taken decreases by 50%, grants immunity to Silence and Priority Reduction, and all attacks always apply with an elemental advantage. (Active Effect) Attacks all enemies and grants self a Barrier and Counterattack for 2 turn.The Barrier amount scales with own Max Health. Additionally, decreases the target's Priority by 20%, or 40% if Rush is active. (Ignores Resilience). This skill deals damage proportional to Max Health instead of Attack.
Enhancement — Sweetie Driver

Catch Me If You Can
Before using the skill, grants self Rush for 2 turn (Irremovable) and decreases the duration of buffs on targets with lower Max Health than self by 1 turn, then attacks an enemy. (Ignores Resilience) If Rush is active, DMG increases by 100%, and if the target is a Boss, DMG increases by an additional 30%. After attacking, uses Hit & Hit on the enemy with the lowest current HP. This skill deals damage proportional to Max Health instead of Attack. When attacking an Irregular Monster or Dimensional Singularity Boss, DMG increases by 100%.
Enhancement — Catch Me If You Can
Burst

DMG Increase WG Reduction +1

DMG Increase Penetration +30%

Catch Me If You Can Cooldown Reset Extra Turn
Chain & Dual

Chain Passive
Chain Companion Effect: After attacking, inflicts Fixed Damage equal to 5% of the target's Max Health.
Dual Attack Effect: After attacking, increases own Priority by 20%.
Enhancement — Chain Passive
Recommended Gear
Accessory





Armor Set
2 set Penetration +11%
4 set Penetration +9%









