

Nella — Outerplane Light Mage Guide
Nella, who once lurked in the shadows of the Golden Desert, is now utterly lost—both physically and mentally. Her eyes, once bright with clear, ambitious goals, are now clouded by fury... The voice that was once raised for the future of Pandemonium is now demanding the sacrifice of her underlings. At this rate, she'll lead her army to a futile death instead of salvation. Master, now is the time to join forces with your heroes and confront her madness. Let's bring an end to this dreadful all-out war.
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
Reduced DMG Taken vs Dark
Effect
Increases Effectiveness of the wearer by +100% +50% damage against Boss monsters
Effect (Lv.10)
When using Rules of Salvation against Boss, reduces all skill cooldowns by 1 turn
Transcendence
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+30%
+6% Ally Team Effectiveness
+1 Chain Passive Weakness Gauge damage
+50 Action Points, +20 Chain Points at battle start
Burst Level 2 Unlocked
Increases damage proportional to Effectiveness (Max 100%)
Burst Level 3 Unlocked
Increases damage proportional to Effectiveness (Max +100%)
Increases caster's Health by 35%
Increases Priority of the caster by 40% when hit by an attack that targets all enemies (Once per turn)
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

False Grace
Attacks 2 enemies with Heavy Strike, and has a 30% chance to grant increased Effectiveness to the caster for 2 turn(s). This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancement — False Grace

Rules of Salvation
Attacks all enemies with Heavy Strike. Has a 75% chance to inflict irremovable Unbuffable on all enemies for 1 turn(s), and a 75% chance to increase skill cooldowns of all targets by 2 turns. This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancement — Rules of Salvation

I Am the Sole Perfection
(Passive Effect) At the start of battle or upon revival, gains Final Brand. (Cannot be removed). (Triggered Effect) Has a 75% chance to remove 1 buff from all enemies, and attacks all enemies with Heavy Strike. After attacking, has a 75% chance to inflict Stunned on all enemies for 1 turn(s). Damage from this skill scales with Max Health instead of Attack, and right after using this skill, does not trigger an enemy's Counterattack, Revenge, or Agile Response.
Enhancement — I Am the Sole Perfection
Burst

Inflicts reduced Defense on the target for 2 turns

Reduces buff duration of the target by 2 turns before attacking

Changed to Enhanced Attack Inflicts Stunned on the target for 1 turn
Chain & Dual

Chain Passive
Chain Starter Effect: Damage dealt by Skill Chain attacks of the caster increases proportional to Max Health instead of Attack, and when attacking, deals 8% of the target's Max Health as fixed damage to the target. Applies Heavy Strike to this attack.
Dual Attack Effect: After attacking, has a 50% chance to grant increased Effectiveness to the caster for 2 turn(s). This skill's damage dealt increases proportional to Max Health instead of Attack, and applies Heavy Strike.
Enhancement — Chain Passive
Recommended Gear
Substat Priority
Notes
PvP : 
Assassin's Charm or 
Vanguard's Charm







