

Skadi — Outerplane Light Ranger Guide
Skadi, the sharpshooter from the back alleys, has quite an infamous reputation. Her rent is constantly overdue, and without a stable job, she bounces between odd jobs and mercenary work. Even the little money she earns is squandered on booze and gambling... As you said Master, there is no longer any trace of the cold, calculating Irregular Hunter who wouldn't hesitate to aim her bow at her comrades if given the order. There's probably more to her story, but perhaps Skadi is running away from her past.
Pros & Cons
- +easy to build
- +buffing allies with and
- −needs max skill upgrades
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
Reduced DMG Taken vs Dark
Effect
When using Voltaic Arrowstorm, increases Action Points by 35
Effect (Lv.10)
When using Voltaic Arrowstorm, increases Action Points by 50
Transcendence
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+30%
+4% Allies DMG Incr
+1 Chain Passive WG reduction
+25 On entry, AP
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Close-Range Fire
Attacks an enemy. After attacking, has a 50% chance to grant increased Attack to the ally with the highest Attack for 1 turn(s).
Enhancement — Close-Range Fire

Mid-Range Acrobatic Shooting
With a 80% chance, increases heroes' Critical Hit Chance and Critical Damage for 2 turns, then attacks the enemy. When attacking Irregular Monsters, reduces target's Defense for 2 turns before attacking. This effect ignores Resilience and Immunity.
Enhancement — Mid-Range Acrobatic Shooting

Voltaic Arrowstorm
Has a 70% chance to increase Resilience and Effectiveness of all allies for 2 turn(s), then attacks all enemies. Has a 100% chance to decrease Skill Cooldowns of all allies (excluding self) by 1 turn(s).
Enhancement — Voltaic Arrowstorm
Burst

Activates Dual Attack with 1 ally

+1 Weakness Gauge damage

Inflicts Marked on the target before attacking for 2 turns
Chain & Dual

Chain Passive
Chain Finish Effect: After attacking, reduces skill cooldowns of all allies by 1 turn(s).
Dual Attack Effect: After attacking, increases Priority of the caster by 20%.
Enhancement — Chain Passive
Recommended Gear
Substat Priority
Notes
Critical Hit Chance only up to 50%












