Le Primordial Sentinel est un world boss exigeant à deux phases, qui demande coordination d'équipe et timing précis. Ce guide couvre les stratégies pour le vaincre jusqu'à l'Extreme League.
Difficulté

Primordial Sentinel

Nv. 80Immunités
Skills

Repulsor Beam
Cible uniqueAttacks an enemy, then has a 100% chance to increase Critical Hit Chance of the caster for 2 turn(s).

Quasar Bombardment
CD 4Tous les ennemisAttacks all enemies. For each target damaged, reduces Chain Points of enemies by 5. When the enemy is inflicted with Shocked, additionally reduces Chain Points by 20 each.

Particle Disintegration
CD 8Tous les ennemisAttacks all enemies, and has a 100% chance to inflict Shocked on the target for 2 turn(s). This attack ignores the target's Immunity. When scoring a critical hit, grants Core Energy to the caster for 1 turn(s).

Primordial Weapon
(Passive Effect)
Increases damage taken from
Fire,
Water, and
Earth enemies.
Inflicts Dual Attack Disabled on all enemies, and reduces Speed of
Light and
Dark enemies. This effect cannot be removed until the Boss is killed.
Reduces damage taken from skills other than Burst Skills and Skill Chains, and reduces Weakness Gauge damage taken by 50%.
Greatly reduces damage taken from
Light and
Dark enemies, and does not take Weakness Gauge damage.

Totalizing Degradation!
Tous les ennemis(Passive Effect) Grants Courage Against Despair to the enemy team. Grants a special effect to the enemy team based on their class.
Striker: +50% Priority recovery efficiency
Mage: Increased damage
Defender: Inflicts reduced Defense on the Boss for 4 turns when performing an action
Ranger: Inflicts reduced Resilience on the Boss for 4 turns when performing an action
Healer: Inflicts reduced Speed on the Boss for 4 turns when performing an action.
(Triggered Effect) After using Repulsor Beam and Quasar Bombardment, when granted Core Energy, attacks all enemies. After attacking, grants increased Speed for 5 turn(s).

Glorious Sentinel

Nv. 110Immunités
Skills

High-Intensity Repulsor Beam
Cible uniqueAttacks an enemy. When the enemy is inflicted with a debuff, scores a critical hit.

Meteor Shower
CD 3Tous les ennemisAttacks all enemies. When the target is inflicted with Shocked, inflicts reduced Attack for 2 turn(s). This effect cannot be removed.

Supernova Explosion
CD 4Tous les ennemisAttacks all enemies, and has a 100% chance to inflict Shocked on the target for 2 turn(s). This attack ignores the target's Immunity. After attacking, grants Core Energy to the caster for 1 turn(s).

Heir of Glory
(Passive Effect)
Increases damage taken from
Light and
Dark enemies. Reduces Speed of
Fire,
Water, and
Earth enemies. This effect cannot be removed.
Reduces damage taken from skills other than Burst Skills, Dual Attacks, and Skill Chains, and does not take Weakness Gauge damage.
Greatly reduces damage taken by
Fire,
Water, and
Earth enemies, and does not take Weakness Gauge damage.
Damage from Cursed/fixed damage does not exceed 30000.

For the Glory of Old!
Tous les ennemis(Passive Effect) Grants Courage Against Despair to the enemy team. Grants a special effect to the enemy team based on their class.
Striker: Increased damage
Mage: +50% Priority recovery efficiency
Defender: Inflicts reduced Defense on the Boss for 4 turns when performing an action
Ranger: Reduces Health of the Boss by 3% when performing an action
Healer: Inflicts reduced Speed on the Boss for 4 turns when performing an action.
(Triggered Effect) After using High-Intensity Repulsor Beam and Meteor Shower, when granted Core Energy, attacks all enemies.
After attacking, grants increased Speed for 5 turn(s), and fully reduces Chain Points of enemies.
Les conseils et équipes ci-dessous sont écrits pour la difficulté Ligue extrême.
Phase 1
- Abusez du gain et de la réduction de priority autant que possible pour maximiser vos tours.
- Équipez des charms Sage et Rogue pour les Skill Chains et la génération de CP (n'oubliez pas la chance de coup critique pour Rogue).
- Dans les deux phases, emmenez au moins 1 healer pour le grâce au buff .
- Vous avez 2 façons de conserver les Chain Points accumulés en Phase 1 — voir la section Transition ci-dessous.
Transition de phase
- Si vous avez Monad Eva à 6 étoiles : sa simple présence applique au boss, empêchant son attaque supplémentaire qui retire tous vos CP. Vous pouvez switcher vers la Team 2 avant la transition (le plus sûr) ou après — mais switcher après demande à votre équipe d'être assez rapide pour jouer avant le boss (

Swiftness Set ou priority boost recommandé). - Sans Monad Eva 6 étoiles : assurez-vous d'avoir au moins 1 personnage
Feu,
Eau ou
Terre dans la Team 2. - Switchez vers la Team 2 près du seuil de Phase 2 (1.2M de dégâts). Laissez le boss jouer, puis poussez-le en Phase 2. Le boss rejoue et gagne son buff — breakez-le avant son prochain tour pour retirer le buff et éviter son attaque supplémentaire qui vide vos CP.
Phase 1 — Personnages recommandés
Phase 2 — Personnages recommandés
Forte génération de CP et comme finisher de chain attack.
Mage avec sur S1.
Drakhan, Gnosis Dahlia, Demiurge Stella
Striker avec sur S1.
Defender avec sur S1.
Pousse la priority de l'équipe avec son DoT .
Kuro, Demiurge Vlada, Gnosis Viella
Peut retirer au boss.
Peut empêcher le boss de gagner .
Cycle les cooldowns plus vite avec .



























