Dark-element
Striker boss featured in the Dimensional Singularity rotation. Curse-themed encounter: it constantly applies to your team, but the Curse damage it deals is halved — it wants you to hold onto those debuffs, since your team deals +10% damage per debuff held. Punishes : every Immunity holder restores its Weakness Gauge on turn end.

Verdandi

Lv. 100Immunities
Skills

Establish : Incineration Plan
Single TargetAttacks an enemy and inflicts Curse for 3 turns.

Measure : Variant Elimination
CD 4Single TargetAttacks an enemy and deals 50% bonus DMG if the target does not hold Curse.

Execute : Dimensional Incineration
CD 5All EnemiesAttacks all enemies and inflicts Curse on targets for 3 turns. Gains an Extra Turn when an enemy is defeated.

Objective : Present Collapse
At the start of every turn, inflicts Curse on all enemies for 2 turns. Curse DMG dealt to enemies decreases by 50%.

Factor : Event Overlap
DMG dealt by all enemies increases by 10% per debuff they hold. (The more debuffs held, the more DMG dealt to Verdandi increases.) When a target with Immunity ends their turn, recovers WG by 2. Curse and Fixed DMG taken by the boss cannot exceed 50000.

Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank.
Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively)
Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively.
Applies from RANK S: Increases the caster's Penetration by 30%.
Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect.
Mage: Enemy
Striker DMG increases by 8% (Max 10 stacks)
Striker: Enemy
Mage DMG increases by 8% (Max 10 stacks)
Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks)
Defender: Boss Attack decreases by 2% (Max 5 stacks)
Ranger: The boss takes Fixed DMG equal to 1% of its Max Health

Enraged
All EnemiesEnters Berserk state every time enemies take 6 actions. Berserk Entry & Ultimate Skill : Attacks all enemies, then grants self an irremovable Speed Increase/DMG Reduction effect for 1 turn and recovers WG by 10%. Before using the skill, dispels 2 of all enemies' buffs.
General Tips
- Curse-themed boss: it applies every turn but the Curse damage it deals is halved. Curse is a poor damage source against Verdandi — Curse / Fixed damage it takes is capped at 50,000 and its HP bar is segmented per rank, so even a ~4,250k HP bar only takes ~15k from Curse.
- Your team deals +10% damage per debuff its members hold — the boss's constant Curse application actually fuels your damage output.
- A target holding restores 2 WG for the boss on turn end — avoid blanket Immunity.
- Berserk triggers every 6 enemy actions; before its skill the boss dispels 2 buffs from all enemies.
Gnosis Beth strategy
- Gnosis Beth carries with .
- Like every Gnosis Beth team : and are the key.
Light strategy
- Focus on breaking the boss's WG fast so it can only act through its Enrage. Apply your buffs before , or so the team survives the Enrage hit.
- Demiurge Luna or Regina carries with high damage mitigation; Skadi supplies cooldown reduction and the immortality / revival / invincibility cover; Monad Eva starts the WG-damage chain. Round it out with one of Mystic Sage Ame, Leo or Demiurge Drakhan.
Gnosis Beth team
Main DPS for the GBeth team.
Healer who is an AP battery and with .
Light team
Main damage dealer with high damage mitigation.
Cooldown reductions, plus buffs to cover for immortality, revival and invincibility.
Dual attacks, starts the WG-damage chain, and provides and .
Mystic Sage Ame, Leo, Demiurge Drakhan
Pick one — Mystic Sage Ame brings cooldown reduction for the main DPS's S3 and high WG damage; Leo brings a cooldown-reduction chain starter and ; Demiurge Drakhan brings AoE damage reduction, buff, and WG-damage support.



