Earth-element boss featured in the Dimensional Singularity rotation. Counterattack-focused mechanics: targets without Counterattack take +50% damage and can be inflicted with Petrified.

Shichifuja's Shadow

Lv. 100Immunities
Skills

Creeping Toxin
All EnemiesAttacks all enemies and DMG against targets without Counterattack increases by 50%.

Higashiyama's Master
CD 3All EnemiesAttacks all enemies and inflicts Petrified on targets that do not hold Counterattack for 1 turn.

Miasmic Restriction
All EnemiesCan be used when holding 5 Unique Resource: Grudge. Attacks all enemies. After attacking, Priority increases by 25%. DMG dealt to targets with 80% or more current HP increases by 50%. Immediately after this skill, enemies' Counterattack, Revenge, and Agile Response will not activate.

Archdemon's Guard Dog
When self is inflicted with a debuff, gains 1 Unique Resource: Grudge. After attacking, own Priority increases by 20%. Curse and Fixed DMG taken by the boss cannot exceed 50000.

Great Demon's Henchman
DMG taken decreases by 50%, but DMG taken from Counterattack, Revenge, and Dual Attack increases by 200%.

Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank.
Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively)
Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively.
Applies from RANK S: Increases the caster's Penetration by 30%.
Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect.
Mage: Enemy
Striker DMG increases by 8% (Max 10 stacks)
Striker: Enemy
Mage DMG increases by 8% (Max 10 stacks)
Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks)
Defender: Boss Attack decreases by 2% (Max 5 stacks)
Ranger: The boss takes Fixed DMG equal to 1% of its Max Health

Enraged
All EnemiesEnters Berserk state every time enemies take 7 actions. Berserk Entry & Ultimate Skill : Attacks all enemies, then grants self an undispellable Speed UP/DMG Reduction effect for 1 turn and recovers WG by 30%. Grants self Counterattack for 2 turns.
General Tips
- Keep active on your team to reduce DMG taken and prevent from the boss's S2.
- Debuffs charge the boss's Ultimate (Grudge resource) — minimize debuff stacking and time bursts before the 5th stack.
- Boss takes increased DMG from , and (+200%) but flat -50% otherwise — prioritize counterattack/dual-attack damage sources.
- Rank scaling (D → SSS): boss gains up to +300% DMG dealt and -200% DMG taken, plus elemental advantage filter from rank B+ and swap from rank S.
Mero strategy
- The whole strategy revolves around Mero and her kit. Each time she is healed, her skill cooldowns are reduced by 1.
- Build the team tanky enough to survive the boss's first hit, then buff Mero and let the team fall on the second hit.

Revenge Set is good but not mandatory. Avoid stacking
Speed to maximize counterattack opportunities.
Burned strategy
Mero team
Main DPS — self-applies and .
Sustained to ensure Mero will always have her S2 ready.
Tamara, Skadi, Valentine, Holy Night's Blessing Dianne
/ buffers.
Summer Knight's Dream Ember, Demiurge Drakhan
buffers.



