Water-element Striker boss featured in the Dimensional Singularity rotation. Buff/debuff manipulation mechanics: dispels the leftmost target's buffs, cleanses its own debuffs, and takes +100% damage from targets with Critical Damage Increase.

Frozen Dragon of Phantasm Harshna

Lv. 100Immunities
Skills

Relentless Destruction
Single TargetPrioritizes attacking the leftmost enemy.
If the target is not a
Defender, dispels 2 of own debuffs.

Slaughtering Flutter
CD 3All EnemiesAttacks all enemies and dispels 2 of own debuffs and 2 of the targets' buffs respectively.

Advent of Ruin
CD 5All EnemiesAttacks all enemies. Increases own Priority by 20% and increases Critical Hit Chance for 4 turns.

Death Denial
If the caster does not have any debuffs, WG DMG taken decreases by 50%.
If the caster has a buff, Penetration increases by 20%.
Damage from Cursed and Fixed DMG taken by Bosses cannot exceed 50,000.
Depending on the number of
Earth members on the enemy team, all enemies' DMG increases as follows.
3 members: 70%/4 members: 150%

Extreme Scales
When a target without Critical Damage increase ends their turn, own Priority increases by 10%. DMG taken from targets with Critical Damage Increase increases by 100%.

Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank.
Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively)
Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively.
Applies from RANK S: Increases the caster's Penetration by 30%.
Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect.
Mage: Enemy
Striker DMG increases by 8% (Max 10 stacks)
Striker: Enemy
Mage DMG increases by 8% (Max 10 stacks)
Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks)
Defender: Boss Attack decreases by 2% (Max 5 stacks)
Ranger: The boss takes Fixed DMG equal to 1% of its Max Health

Enraged
All EnemiesEnters Berserk state every time enemies take 7 actions. Berserk Entry & Ultimate Skill: Deals DMG to all enemies, then grants the caster an irremovable Speed Increase/DMG Reduction effect for 1 turn and recovers WG by 30%. Grants the caster Immunity for 2 turns.
Strategy
- on the team at all times. Without it, the boss gains +10% every time a target ends its turn.
- Keep the boss debuffed at all times — without any debuff on it, WG DMG dealt to the boss is reduced by 50%.
- Place a
Defender on the leftmost slot so the boss won't on S1. - Prevent the boss from self-buffing otherwise it gains 20%
General Tips
Defender with teamwide and in one slot.
Summer Knight's Dream Ember, Omega Nadja, Luna, Core Fusion Veronica
Other viable defender option.
buffer.
Ryu Lion, Ame, Rey, Mystic Sage Ame
Main DPS options.
Midnight Rush Skadi team
Solo DPS — requires some +15 armor pieces and the 
Lifesteal Set.
Pick 3. EE grants to
Striker allies. Cast S2 once, then let her die.
Pick 3. Boss damage bonus for
Fire-element allies. Can leave the stage as soon as her buffs are applied.
Pick 3. EE increases damage to bosses. Stacks down and Transcend buffs (6★ damage increase); let her die after reaching 5 stacks.



