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Core Fusion VeronicaCore Fusion Veronica — Summer Island Veronica
Free UnitsSustain
Core Fusion

Veronica — Outerplane Water Defender Guide

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Voice Actor
Shelby Young
Birthday
04/28
Height
170 cm
Weight
52 kg

Veronica Aldebern Haides, Knight Commander of the Nightwatch, is undeniably one of the strongest in Mersha—some would even call her humanity's greatest knight. Yet now, facing the final battle ahead, she seems to feel a sense of crisis reminiscent of the Fiend War. That is precisely why I believe she is the most suitable candidate for the first [Core Fusion]. Even if the Core attempts to erode Veronica's will, her resolve to protect her master and the kingdom will remain unshaken—like a blade forged to perfection. This hero has completed Core Fusion.

Stats & Ranking

Base Stats

CP23,455Lv.120
Attack1923(+527)
Defense1197(+313)
Health7387(+2096)
Speed101
Crit Chance15%
Crit DMG180%
0%
0%
4.8%(+4.8%)
0%
Effectiveness10
Resilience209
Transcendence6CodexQuirks
Limit Break cost×250Gold2,000,000

Ranking

PvE TierA
PvP TierA
EE RankB
EE+10 RankA

Gifts

Paper Crane
Crystal Orb
Lion Statue
Dreamcatcher

Exclusive Equipment

Exclusive Equipment

Asphodel
Asphodel

Main Stat DMG Increase vs Fire

Core Fusion Veronica's Exclusive Equipment

Effect

Increases damage dealt when using Sword Destroyer.

Effect (Lv.10)

Increases Priority by +30% when hit (Activated once every 2 turns).

Transcendence

6

ATKDEFHP+30%

+4.8% Allies' DMG Reduc

+1 Chain Passive WG reduction

+25 On entry, AP

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Resolute CommandResolute Command→Sword DestroyerSword Destroyer→Guardian Sword of the KingdomGuardian Sword of the Kingdom

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Resolute Command

Resolute Command

WGR 1Single Target

Attacks an enemy and has a 50% chance to inflict Taunted for 1 turn(s). Activates a Dual Attack from the ally with the highest Attack. If the caster's Defense is currently increased, has an 100% chance to decrease the target's Attack for 1 turn(s). This skill's damage increases proportional to Max Health instead of Attack.

EnhancementResolute Command

+2+10% damage, +1 Weakness Gauge damage
+3+10% effect chance
+4+10% damage
+5+10% damage, +10% effect chance
Sword Destroyer

Sword Destroyer

CD 4WGR 1Single Target

(Passive Effect) At the start of the turn, removes 1 debuff(s) each from the ally with the lowest Health and from the caster. Then grants a Barrier to the ally with the lowest Health for 1 turn(s). The Barrier strength increases proportional to the caster's Max Health. (Activation Effect) After being hit, uses Sword Destroyer on the enemy with the highest Speed and has an 80% chance to inflict Taunted for 1 turn(s). This skill's damage increases proportional to Max Health instead of Attack.

EnhancementSword Destroyer

+2+10% damage, +1 Weakness Gauge damage
+3+20% effect chance
+4Enhances Barrier strength, -1 turn Skill Cooldown
+5+10% damage, +1 debuff removed
Guardian Sword of the Kingdom

Guardian Sword of the Kingdom

CD 5WGR 2All Enemies

Removes 1 buff(s) from all enemies, then attacks all enemies. (Ignores Resilience) After attacking, increases Defense of all allies and the caster's Effectiveness for 2 turn(s). If the target is a Boss, ignores 30% of their Defense. This skill's damage increases proportional to Max Health instead of Attack.

EnhancementGuardian Sword of the Kingdom

+2+10% damage, +1 Weakness Gauge damage
+3+1 buff removed from target
+4+20% damage
+5+1 turn effect duration

Burst

Burst 1
60

Increases Damage +1 Weakness Gauge damage

Burst 2
90

+30% Taunt activation chance (Ignores Resilience)

Burst 3
120

Activates Dual Attack with 2 allies

Chain & Dual

Chain Passive

Chain Passive

WGR 3

Chain Finish Effect: After attacking, has a 100% chance to increase the Defense of all allies for 2 turns. This skill's damage dealt increases proportional to the caster's Max Health instead of Attack.

Dual Attack Effect: After attacking, with a 100% chance, Taunts the target for 1 turns. This skill's damage dealt increases proportional to the caster's Max Health instead of Attack.

EnhancementChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

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