



Rey — Outerplane Earth Striker Guide
Rey is an irregular hunter who once partnered with the Master. Reports say she's now staying in the northern snowy mountains with the Frost Elf tribe. With her bright and sociable personality, she quickly bonded with the tribe and even earned recognition from the elders as an honorary member. From what we know of the Master and Tamara, irregular hunters are usually wary and slow to trust others... Looks like the Master could learn a thing or two from her cheerful and positive attitude.
Pros & Cons
- +strong against Irregular bosses
- +can take many extra turns with and combined
- +can prevent water- or healer-type enemies from being revived
- −can waste too many turns or die to DoT debuffs
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
DMG Increase vs Water
Effect
Increases damage dealt to boss or Healer enemies
Effect (Lv.10)
When attacking Irregular Monsters, deals additional Weakness Gauge damage +100%.
Transcendence
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+30%
+8% Ally Team Critical Damage
+1 Chain Passive Weakness Gauge damage
+25 Action Points at battle start
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Blade Dance
Attacks an enemy. On the caster's turn, gains 1 Unique Resource: Natural Talent.If the target is Water, gains 20 AP.
Enhancement — Blade Dance

Pulse, Release!
Attacks an enemy. On the caster's turn, gains 1 Unique Resource: Natural Talent. This skill ignores 30% of Defense of Water or Healer enemies. Irregular Monsters: Deals increased damage.
Enhancement — Pulse, Release!

Faster than Bullets!
Attacks an enemy. On the caster's turn, gains 1 Unique Resource: Natural Talent. Enemies killed by this skill that are Water or Healer cannot be revived, and bosses take increased damage. If holding 5 Natural Talent, consumes all to reset the cooldown of Faster Than a Bullet! and ignore 30% Defense. Irregular Monsters: Deals increased damage.
Enhancement — Faster than Bullets!
Burst

Increases damage Reduces cooldown of Pulse, Release! by 2 turns

+1 Weakness Gauge damage

Changes to Enhanced Skill Expands attack range Resets skill cooldown of Faster than Bullets!
Chain & Dual

Chain Passive
Chain Starter Effect: After attacking, reduces skill cooldowns of all allies by 1 turn(s).
Dual Attack Effect: Recovers Action Points of the caster by 15.
Enhancement — Chain Passive
Recommended Gear
Substat Priority
Notes
PvP : 
Assassin's Charm









