Fire-element boss featured in the Dimensional Singularity rotation. Burn-detonation mechanics: applies Burn on every hit, deals +50% damage to Burned targets, and detonates all Burn stacks with its Ultimate. Takes +100% damage while Frozen and dispels 1 debuff at the start of each turn.

Abomination Hunter Belial

Lv. 100Immunities
Skills

Flame Shock
Single TargetAttacks an enemy, and grants Burned for 2 turns.

Heavy Slash
CD 4All EnemiesAttacks all enemies, and grants Burned for 3 turns.

Furnace of Madness
CD 5All EnemiesAttacks all enemies, and detonates all Burned stacks on the target.

Monster Hunter's Crucible
Upon entering battle, inflicts Burned on all enemies for 2 turns. DMG against targets with Burned increases by 50%.

Hunting Time
If self is inflicted with Frozen, DMG taken increases by 100%. At the start of each turn, dispels 1 debuff.

Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank.
Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively)
Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively.
Applies from RANK S: Increases the caster's Penetration by 30%.
Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect.
Mage: Enemy
Striker DMG increases by 8% (Max 10 stacks)
Striker: Enemy
Mage DMG increases by 8% (Max 10 stacks)
Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks)
Defender: Boss Attack decreases by 2% (Max 5 stacks)
Ranger: The boss takes Fixed DMG equal to 1% of its Max Health

Enraged
All EnemiesEnters Berserk state every time enemies take 7 actions. Berserk Entry & Ultimate Skill: Attacks all enemies, then grants the caster an irremovable Speed Increase/DMG Reduction effect for 1 turn and recovers WG by 10%. Inflicts Burned on all enemies for 2 turns.
General Tips
- Boss applies on every hit and detonates all Burn stacks on its Ultimate, dealing AoE burst damage based on accumulated stacks.
- d targets take +50% DMG from the boss (Monster Hunter's Crucible) — heal through or cleanse Burn off the carry.
- The boss self-cleanses 1 of its own debuffs at the start of each turn (Hunting Time) — long-duration debuffs lose value, prefer reapplying every turn.
Water strategy
- Apply on the boss to trigger Hunting Time's +100% DMG taken effect.
- Reapply Freeze every turn since the boss self-cleanses 1 debuff per turn — bring multiple Freeze sources or a frequent reapplier.
Gnosis Beth strategy
- Build the team around Gnosis Beth : and .
Water team
Midnight Rush Skadi team
Solo DPS — requires some +15 armor pieces and the 
Lifesteal Set.
Pick 3. EE grants to
Striker allies. Cast S2 once, then let her die.
Pick 3. Boss damage bonus for
Fire-element allies. Can leave the stage as soon as her buffs are applied.
Pick 3. EE increases damage to bosses. Stacks down and Transcend buffs (6★ damage increase); let her die after reaching 5 stacks.



