Outerpedia

Drakhan

By Sevih · Updated Dec 31, 2025

Drakhan is a challenging two-phase world boss that requires precise team coordination and timing. This guide covers strategies for defeating this boss up to the Extreme League.

Difficulty

Drakhan

Drakhan

lightstrikerLv. 80

Immunities

5,093Attack
3,500Defense
170Speed
100%Crit Chance
150%Crit DMG
0%Crit DMG Reduc
0%Penetration
11.9%DMG Increase
7.9%DMG Reduction
160Effectiveness
163Resilience
WG25WG

Skills

Dragon Tusk

Single Target

Attacks an enemy, and increases Priority of the caster by 20%.

Burning Fist

CD 4Single Target

Attacks an enemy. When scoring a critical hit, inflicts Cursed 2 times on all enemies for 2 turn(s).

Conquering Dragon Meteor Fist

CD 6All Enemies

Attacks all enemies, and increases Priority of the caster by 40%.

This Is A Dragon's Strength!

(Passive Effect) Does not take Weakness Gauge damage from attacks that are not Revenge/Counterattack. When an enemy activates a Counterattack, Revenge, or Agile Response, increases Weakness Gauge damage taken by the caster by 300%, and reduces Priority of the caster by 20%. Grants a special effect to the enemy team based on their element. FireFire: Increases efficiency of increased stat effects by 70% WaterWater: Increases Speed by 10% EarthEarth: Increases Critical Damage by 50% LightLight: When performing an action, deals 1 Weakness Gauge damage to the Boss DarkDark: Increases Attack by 30%

You Dare Disobey?!

(Passive Effect) Inflicts an irremovable Silenced on all RangerRanger enemies. When an enemy inflicted with Cursed performs an action, recovers Weakness Gauge by 5. Cursed/fixed damage taken by the Boss does not exceed 5,000.

Drakhan

Drakhan

lightdefenderLv. 110

Immunities

8,184Attack
5,000Defense
200Speed
100%Crit Chance
250%Crit DMG
0%Crit DMG Reduc
0%Penetration
16.5%DMG Increase
11%DMG Reduction
200Effectiveness
205Resilience
WG45WG

Skills

Conqueror's Fang

Single Target

Prioritizes front enemy. Reduces duration of target's Enhancement Effect by 1 turn. If target is non-DefenderDefender, grants 2 stacks of Cursed on all enemies for 2 turns.

Doom Heralding Cry

CD 3Single Target

Prioritizes attacking the front enemy. If the target has no removable Enhancement Effect, greatly increases Damage. After the attack, ignores Resilience and steals all of the target's Enhancement Effects.

Dragon Ruler's Breath

CD 4All Enemies

Attacks all enemies. Removes all Enhancement Effects, detonates all curses, and resets caster's all skill cooldowns upon defeating an enemy. If there are no DefenderDefender enemies, increases Curse Detonation Damage by 200%. When scoring a critical hit against one or more enemies, reduces all Chain Points.

Dragon's Solitude

(Passive Effect) After being hit, increases Priority by 20%. When an enemy without an Enhancement Effect performs an action, restores Weakness Gauge by 10. Upon Break, reduces caster's Attack and Critical Damage for 3 turns. Gains Special Effects based on caster's Element. (Cannot stack the same element effect.) FireFire: All Ally Stats boost efficiency +70% WaterWater: All Ally Speed +10% EarthEarth: All Ally Critical Damage +50% LightLight: All Ally Weakness Gauge Reduction +50% DarkDark: All Ally Attack +30%

Dragon's Lament

(Passive Effect) At the start of battle or after swapping team, grants Cursed on all enemies 3 times for 3 turns. (Ignores Resilience and Immunity) Grants irremovable Silenced to all StrikerStriker and MageMage enemies. Increases caster's Increased Stats Effects by 100% and they become Reduced Stats Effects. Bosses cannot take more than 5,000 damage from Cursed/Fixed Damage. Increases Damage Taken from from RangerRanger and DefenderDefender enemies. Additionally increases Damage Taken from DarkDark enemies.

Tips and teams below are written for Extreme League.

Strategy

  • The boss's main characteristic is its . Fast units are recommended.
  • Anything that can limit priority gain is useful: , , the Sacreed EdgeSacreed Edge weapon, or Demiurge Vlada (20% reduction at 4 stars, 50% at 5 stars).
  • Like most World Bosses, the best strategy is to break the boss as often as possible. Key focus areas are CP generation and Weakness Gauge damage.

Phase 1

  • Only takes Weakness Gauge damage from , and attacks. Build your team around these mechanics.
  • Avoid RangerRanger units as they are permanently .

Phase 2

  • Fast units are essential. Bring or to limit boss priority gain.
  • When the boss steals buffs, it increases their effect by 100% and converts them to debuffs. For example, a stolen +30% becomes a -60% .
  • Bring at least one LightLight hero. Gnosis Beth is a good option for her priority increase mechanics.
  • Keep buffs active on all your units to prevent the boss restoring its weakness gauge.
  • Place a DefenderDefender in the front slot to reduce the number of applied to your team.
  • Avoid StrikerStriker and MageMage units as they are permanently .

Phase 1 — Recommended Characters

Viellaearthhealer

Viella

HealerHealer with and .

Gnosis Vielladarkstriker

Gnosis Viella

source.

Phase 2 — Recommended Characters

Monad EvalighthealerLunawaterdefender

Monad Eva, Luna

and .

NotiaearthrangerLaineearthrangerViellaearthhealer

Notia, Laine, Viella

source.

Demiurge Vladadarkranger

Demiurge Vlada

Starting from 4 stars, reduces priority gain efficiency by 20% (50% at 5 stars).

Core Fusion Veronicawaterdefender

Core Fusion Veronica

DefenderDefender option for the front slot.

Suggested Teams — Phase 1

Viella
earth
healer
Viella
Core Fusion Veronica
water
defender
Core Fusion
Core Fusion
Veronica
Gnosis Dahlia
dark
striker
Gnosis
Dahlia
Hilde
dark
defender
Hilde

Suggested Teams — Phase 2

Monad Eva
light
healer
Monad
Eva
Valentine
fire
ranger
Valentine
Demiurge Vlada
dark
ranger
Demiurge
Vlada
Notia
earth
ranger
Notia

Combat Footage

Drakhan — Extreme — SSS rankby Sevih