Water-element Striker boss featured in the Dimensional Singularity rotation. Speed manipulation mechanics: takes +100% damage from faster targets, deals +50% damage to targets with Reduced Speed, and freezes them with its Ultimate.

Tyrant Toddler

Lv. 100Immunities
Skills

Primordial Intimidation
All EnemiesAttacks all enemies and increases the caster's Speed for 1 turns.

Tremor of Despair
CD 4All EnemiesAttacks all enemies and decreases targets' Speed for 3 turns. (Ignores Resilience) Right after using this skill, enemy Counterattack, Revenge, and Agile Response do not trigger.

Breath of Destruction
CD 3All EnemiesAttacks all enemies. If a target has Reduced Speed, inflicts Frozen on the target for 2 turns after attacking. Right after using this skill, enemy Counterattack, Revenge, and Agile Response do not trigger.

Mutation: Dimensional Deceleration
DMG taken from enemies faster than the caster increases by 100%. DMG dealt to enemies with Reduced Speed increases by 50%. Damage from Cursed and Fixed DMG taken by Bosses cannot exceed 50000.

Distortion: Gravitational Collapse
At the start of battle, takes the first turn and grants the caster irremovable Reduced Defense if there is exactly 1
Ranger on the enemy team.
At the start of a non-
Earth target's turn, increases the caster's Priority by 20%.

Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank.
Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively)
Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively.
Applies from RANK S: Increases the caster's Penetration by 30%.
Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect.
Mage: Enemy
Striker DMG increases by 8% (Max 10 stacks)
Striker: Enemy
Mage DMG increases by 8% (Max 10 stacks)
Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks)
Defender: Boss Attack decreases by 2% (Max 5 stacks)
Ranger: The boss takes Fixed DMG equal to 1% of its Max Health

Enraged
All EnemiesEnters Berserk state every time enemies take 7 actions. Berserk Entry & Ultimate Skill: Deals DMG to all enemies, then grants the caster an irremovable DMG Reduction effect for 1 turn and recovers WG by 10%. Increases the caster's Priority by 20%.
Strategy
- Keep the whole team faster than the boss — it takes +100% damage from faster targets.
- Clear before the boss's Ultimate: it inflicts on every target carrying it. Its S2 applies it to all, ignoring Resilience — bring or .
- Bring exactly one character per class. A lone
Ranger makes the boss self-inflict , and every Class Synergy requires exactly 1 member of that class. - Go mono-
Earth: every non-
Earth target gives the boss +20% at the start of its turn. - Skip carries — Curse and fixed damage on the boss are capped at 50,000.
Earth team
Alice, Kitsune of Eternity Tamamo-no-Mae
and increased damage taken. Alice additionally provides and .
Brings a second DPS to the
Mage slot.
Same kit — run only one to get the free on the boss. Heatwave Cop Delta preferred: +30% damage to all allies just by being there, an Attack buff for
Earth allies and companion fixed damage instead of a finisher.

