
Delta — Outerplane Earth Ranger Guide
What exactly happened in Neo Iota City? Delta has always had a habit of doing odd things, but lately, she seems completely absorbed in pretending to be a police officer from fiction. It can be rather troublesome when she starts firing water guns at the Ark's facilities, but thanks to her, the atmosphere aboard the Ark has grown much brighter. So much so that even I, unable to step outside, can feel the heat of summer on my skin. So, just this once, I'll let it slide. That [artificial beach] you and Delta secretly created, I mean. Hehe… hehehe……
Stats & Ranking
Base Stats
2,000,000Ranking
Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
DMG Increase vs Water
Effect
All attack DMG increases (proportional to target's Max Health)
Effect (Lv.10)
When Freeze! activates, ignores 30% of the target's Defense
Transcendence
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+30%
+25 Action Points at battle start
+1 WG reduction from Chain Passive
+50% DMG dealt to Dimensional Singularity Bosses
Burst Level 2 Unlocked
All allies' Speed +2 every turn (Max 5 stacks, same effect cannot stack)
Burst Level 3 Unlocked
Speed Increase +1 turn at battle start
DoT taken -50%
Final DMG taken from Water targets -50%
Skills

Delta Wave!
Attacks an enemy. After attacking, has a 60% chance to reduce the cooldown of Ride or Die by 1 turn. If the target is a Boss or the target is defeated, increases the caster's Attack by 10%. (Stacks up to 3 times) This skill ignores 30% of the target's Defense.
Enhancement — Delta Wave!

Freeze!
(Passive Effect) Damage dealt by all attacks increases proportional to Speed. Also increases all allies' damage dealt by 30%. If a limited Collab Hero (Earth/Ranger) is on the team, decreases the caster's damage dealt by 150% and inflicts Silenced on the caster for 2 turns at the start of battle. (Irremovable / Ignores Immunity and Resilience) (Triggered Effect) After using Delta Wave!, activates Freeze! on the enemy with the highest Speed, then increases all allies' Speed for 1 turn.
Enhancement — Freeze!

Ride or Die
Attacks an enemy and increases all allies' Priority by 10%. If the target is a Boss or the target is defeated, additionally increases the Priority of the ally with the highest Attack by 10%. After attacking, increases Earth allies' Attack for 2 turns.
Enhancement — Ride or Die
Burst

Inflicts Unbuffable on the target for 2 turns (Ignores the target's Resilience)

DMG Increase WG Reduction +1

Changed to Enhanced Attack Own Priority +100%
Chain & Dual

Chain Passive
Chain Companion Effect: Ignores 30% of the target's Defense. After attacking, deals Fixed DMG equal to 5% of the target's Max Health.
Dual Attack Effect: Ignores 30% of the target's Defense.