Light-element
Ranger boss featured in the Dimensional Singularity rotation. A Speed-relativity puzzle: heroes slower than Skuld deal +50% damage to her, while heroes faster than her take +50% damage — and she ramps your whole team's
Speed by 5% each turn (max +25%). She also takes +50% damage from heroes at 90% HP or less, inflicts that ignores , and caps Curse / Fixed damage at 50000.

Skuld

Lv. 100Immunities
Skills

Establish : Future Plan
Single TargetAttacks an enemy and increases own Priority by 20%.

Measure : Variant Suppression
CD 4All EnemiesAttacks all enemies. Inflicts Unbuffable on all enemies for 2 turns. (Ignores Immunity)

Execute : Timeline Readjustment
CD 5All EnemiesAttacks all enemies. Increases own Priority by 30% and decreases all enemies' Priority by 30%.

Objective : Future Confirmation
DMG taken from enemies with 90% or less current HP increases by 50%. Deals 50% bonus DMG to enemies with higher Speed than self. Curse and Fixed DMG taken by the boss cannot exceed 50000.

Factor : Relativity of Time
At the start of every turn, increases all enemies' Speed by 5%. (Max 5 stacks) DMG taken from enemies slower than self increases by 50%.

Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank.
Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively)
Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively.
Applies from RANK S: Increases the caster's Penetration by 30%.
Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect.
Mage: Enemy
Striker DMG increases by 8% (Max 10 stacks)
Striker: Enemy
Mage DMG increases by 8% (Max 10 stacks)
Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks)
Defender: Boss Attack decreases by 2% (Max 5 stacks)
Ranger: The boss takes Fixed DMG equal to 1% of its Max Health

Enraged
All EnemiesEnters Berserk state every time enemies take 6 actions. Berserk Entry & Ultimate Skill : Grants self an undispellable Speed UP/DMG Reduction effect for 1 turn and recovers WG by 10%. Increases own Critical Hit Chance for 2 turns.
Strategy
- Be slower than the boss. Heroes with lower
Speed than Skuld deal +50% damage to her, while heroes faster than her take +50% damage. She increases your whole team's
Speed by 5% at the start of every turn (max +25%), so leave a wide speed margin. - The boss takes +50% damage from heroes at 90% current HP or less — avoid over-healing your damage dealers.
- Her S2 inflicts on the whole team for 2 turns and ignores — buffs applied during that window are blocked, so favor self-sufficient kits over buff-stacking.
- Curse and Fixed damage dealt to the boss cannot exceed 50000. She is also immune to crowd control (Stun, Freeze, Petrify, Silence, Provoke) and to manipulation, and she heavily manipulates priority (S1 +20%, Ultimate +30% to herself / -30% to all enemies).
Gnosis Beth team
Main DPS — carries with . Equip 
Rogue's Charm.
to keep stacks alive; Akari also adds . Run 
Rogue's Charm on Akari and 
Mage's Charm on Maxie.
dual attacks, AP battery and . Equip 
Vanguard's Charm.
Takes many turns thanks to her and 
Dies Irae, providing . Equip 
Mage's Charm.
Gnosis Dahlia team
Solo carry — the damage limit from
Untouchable One lets her survive Berserk burst phases. 6★ strongly recommended; 5★ works by resetting her S3 cooldown but costs many turns.
Sacrifice support (pick 3). EE boosts boss damage; she stacks buffs via Transcend (ATK at 5★, damage increase at 6★) and lowers boss on S3. Let her die after reaching 4–5 stacks.
Sacrifice support (pick 3). EE grants to
Dark allies. Let her die before her first turn.
Sacrifice support (pick 3). Transcend grants +20% ATK at 6★ (10% at 4★) — any 6★ Vanguard can substitute. Let her die before her first turn.
Sacrifice support (pick 3). EE grants to
Striker allies. Let her die before her first turn.
Sacrifice support (pick 3). EE grants +30% DMG while holding (60% at EE+10). Let her die before her first turn.
Dark team
Decreases the boss's Priority Gain efficiency (20% at 4★, 50% at 5★).
Damage option whose also decreases the boss's Priority Gain efficiency.
Gnosis Dahlia, Gnosis Domine, Demiurge Astei, Maxwell
Damage options.
dual attacks and buff support.
dual attacks, AP battery and once damage ramps up.
AP battery and .
Defender providing strong teamwide damage mitigation.


