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Grand Calamari

By Shiraen · Updated Nov 29, 2025

Grand Calamari Adventure License features the same skills as Special Request Stage 12. This encounter can typically be cleared in 1 to 2 attempts with the right team composition. The strategy has been verified up to stage 10.

Grand Calamari

Grand Calamari

darkstrikerLv. 105

Immunities

6,062Attack
2,832Defense
390,001Health
198Speed
16.5%Crit Chance
150%Crit DMG
0%Crit DMG Reduc
0%Penetration
15.7%DMG Increase
10.5%DMG Reduction
216Effectiveness
221Resilience
WG41WG

Skills

Piercing Tentacle

All Enemies

Attacks an enemy. After attacking, grants the caster Immunity for 1 turn(s) and increases the duration of all buffs on the caster by 1 turn(s).

Deep Sea Might

CD 3All Enemies

Attacks all enemies. Grants increased Attack, Speed, and Critical Hit Chance to the caster for 2 turn(s) after attacking.

Eldritch Terror

CD 4All Enemies

Attacks all enemies. After attacking, grants the caster Invulnerability for 1 turn(s) and inflicts reduced Effectiveness on all enemies for 2 turn(s).

Deep Sea Exploration Armor

All Allies

(Passive Effect) Increases damage dealt proportional to the number of buffs on the caster. Increases the effectiveness of all increased stat effects on the caster by 100% and reduces the duration of debuffs on the caster by 1 turn at the start of every turn.

Maritime Protection

All Allies

(Passive Effect) If the caster has a buff when attacked, reduces Weakness Gauge damage taken by 100%. Increases damage taken from LightLight enemies and reduces damage dealt to them. Reduces Weakness Gauge damage taken from non-LightLight enemies by 50%, increases damage dealt to them, and reduces damage taken from them.

Enraged

Single Ally

Becomes Enraged every 4 turns. Enraged: Inflicts an irremovable effect on all enemies that decreases Speed and Attack for 4 turn(s), and recovers 10% Weakness Gauge. Enraged lasts for 4 turns. Divinity Manifest: Used when Enraged ends. Heals for 50% of Max Health, and inflicts irremovable Unbuffable on all enemies for 3 turn(s).

Tactical Tips

  • Boss reduces WG damage taken by 100% when it has buffs active, so use , and/or .
  • Boss takes increased damage from LightLight units and reduced WG damage from non-LightLight units.

Recommended Characters

Stellalightranger

Stella

LightLight DPS with .

AkarilightrangerGnosis Nellalightmage

Akari, Gnosis Nella

LightLight support with .

AliceearthmageEdelweisswaterranger

Alice, Edelweiss

alternative.

Kurolightmage

Kuro

Great pick with .

Monad EvalighthealerDiannelighthealer

Monad Eva, Dianne

LightLight HealerHealer options.

Suggested Teams

Akari
light
ranger
Akari
Kuro
light
mage
Kuro
Drakhan
light
striker
Drakhan
Monad Eva
light
healer
Monad
Eva

1 to 2 attempts. Verified up to stage 10.

Combat Footage

Grand Calamari — Stage 10 — 1 run clearby ダイス