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Amadeus

By Shiraen · Updated Nov 29, 2025

Amadeus Adventure License features the same skills as Special Request stage 12. This encounter can typically be cleared in 1 to 2 attempts with the right team composition. The strategy has been verified up to stage 10.

Amadeus

Amadeus

darkstrikerLv. 105

Immunities

4,793Attack
2,374Defense
495,258Health
170Speed
16.5%Crit Chance
150%Crit DMG
0%Crit DMG Reduc
0%Penetration
15.7%DMG Increase
10.5%DMG Reduction
249Effectiveness
174Resilience
WG41WG

Skills

Rondo of Blood

Single Target

Attacks an enemy. After attacking, reduces the duration of buffs on the target by 1 turn.

Concerto of the Midnight Sun

CD 3All Enemies

Attacks all enemies. If the attack scores a critical hit, grants an extra turn.

Symphony of the Night

CD 4All Enemies

Attacks all enemies. Grants increased Critical Hit Chance for 3 turn(s) after attacking.

Prelude of Darkness

(Passive Effect) Reduces the Effectiveness of FireFire, WaterWater, and EarthEarth enemies. When the enemy uses a non-attack skill, grants increased Critical Hit Chance for 5 turn(s). These effects cannot be removed. After attacking, inflicts a random debuff on the enemy that ignores Immunity buffs on the target. After attacking, reduces the duration of buffs on all enemies by 1 turn and increases the duration of debuffs by 1 turn(s).

Prelude of the Waning Crescent

(Passive Effect) Increases Critical Damage of the caster, and reduces Critical Hit Chance of FireFire, WaterWater, and EarthEarth enemies. These effects cannot be removed. Increases the effectiveness of increased stat effects on the caster by 100%. When attacked, does not take Weakness Gauge damage if the caster does not have a debuff. Recovers 3 Weakness Gauge upon scoring a critical hit on an enemy. Increases damage taken from LightLight enemies and reduces damage dealt to them. Against non-LightLight enemies, reduces Weakness Gauge damage taken by 50%, increases damage dealt, and reduces damage taken.

Enraged

All Allies

Becomes Enraged when Health drops to 70% of Max Health or lower. Enraged: Grants an irremovable effect that reduces damage taken and Harmony of Despair to the caster for 4 turns and restores 30% Weakness Gauge. Enraged lasts for 4 turns. Moonlit Nocturne: Used when Enraged ends. Kills all enemies. If enraged within 2 turns, grants 80 Chain Points.

Tactical Tips

  • Keep applying debuffs to deal enough before the enrage mechanic triggers.
  • The boss applies random debuffs that ignore immunity. Cleansing is crucial after they land.
  • The boss extends party debuffs by 1 turn each round. Plan your cleanses accordingly.
  • Do not use characters with non-attack skills, as they grant the boss a permanent critical hit buff.

Recommended Characters

Diannelighthealer

Dianne

Ideal as both her heals are attacks, and she can without triggering the boss mechanic.

Kurolightmage

Kuro

Shines with . Use S3 after boss self-buffs to convert them into long debuffs.

DrakhanlightstrikerGnosis Bethlightranger

Drakhan, Gnosis Beth

MVPs thanks to their repeated debuffs.

Akarilightranger

Akari

Works even without thanks to her broad debuff kit.

Skadilightranger

Skadi

Could be used to fill a slot as the buffs can help the team do more damage.

Suggested Teams

Stella
light
ranger
Stella
Demiurge Stella
light
striker
Demiurge
Stella
Drakhan
light
striker
Drakhan
Demiurge Luna
light
mage
Demiurge
Luna

Typically cleared in 1 to 2 attempts. Verified up to stage 10.

Combat Footage

Amadeus — Stage 10 — 1 run clear (no damage)by ダイス