Boss de Joint Challenge. Le boss gagne pendant 9 tours après son S3. Retirez-le avec ou . Dégâts augmentés des
Striker, réduits sur les attaques AoE. Les ennemis sans buff subissent à la fin du tour du boss.
Difficulté

Deep Sea Guardian

Nv. 120Immunités
Nv. 120 — Joint Challenge · Defeat Deep Sea Guardian Very Hard
Skills

Humboldt Smash
Tous les ennemisAttacks all enemies. Inflicts Bleeding on all targets for 3 turns. If there is only 1 target, steal all buffs.

Colossal Splash
CD 3Tous les ennemisAttacks all enemies. Inflicts 2 Bleeding on all targets for 3 turns. (Ignores Immunity, Irremovable)

Architeuthis Cutter
CD 4Tous les ennemisAttacks all enemies. Detonates all Bleeding stacks on the target and grants Invulnerability to the caster for 9 turns.

The Peculiarities of Deep Sea Squid
(Passive Effect)
When any character with Invulnerability gains a turn, their Ultimate Skill cooldown is reduced by 1 turn, regardless of whether they are an ally or enemy.
Reduces all enemies' Effectiveness by 90% and increases the caster's Bleeding Damage Dealt by 100%.
At the end of the caster's turn, deals Fixed Damage equal to 10% of the target's Max Health to enemies without any buffs.
Increases damage taken from
Striker enemies, and greatly reduces damage taken from attacks that target all enemies.
Cursed/Fixed Damage to the Boss cannot exceed 10000.
Deals significantly more damage when attacking fewer targets.

Enraged
Cible uniqueBecomes Enraged every 3 turns. Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns. Restores 10% Weakness Gauge. Enraged lasts for 3 turns. Thalassophobia: Used when Enraged ends. Deals heavy damage to all enemies.
Les conseils et équipes ci-dessous sont écrits pour la difficulté Très difficile.
Conseils tactiques
- Tout personnage avec gagne sur son Ultimate.
- En fin de tour, inflige 10% des HP max en aux ennemis sans buff.






















