Outerpedia

Blazing Knight Meteos

By Arabyss & Kilvanoshei · Updated Apr 8, 2025

Strategy Guide

Meteos' gimmick is mainly related to the buff. He has a special gauge that triggers an AoE counter every 5 actions, and he does more damage if he has debuffs. Healers are useless as he blocks healing effects. He does significantly less damage to units protected by , even during Enrage.

Blazing Knight Meteos

Blazing Knight Meteos

firemageLv. 130

Immunities

6,932Attack
3,408Defense
252,191Health
109Speed
10%Crit Chance
150%Crit DMG
0%Crit DMG Reduc
0%Penetration
19.5%DMG Increase
13%DMG Reduction
96Effectiveness
288Resilience
WG58WG

Difficulty

Stage 13 — Lv. 130

Rewards

Surefire GreatswordTalisman of AnimositiesHeartunder's BladeFire GrimoireRoyal StingerDeath's HoldCoward's TreasureBurning SoulSpirit of UnificationOverdrive

Skills

Lead Me to the Enemy...

Single Target

Attacks an enemy. Attacks the leftmost enemy as a primary target.

Protect the Royal Family...

All Enemies

(Triggered Effect) If Blazing Knight Meteos kills an enemy (except by a Counterattack or an additional attack), he removes all buffs from all enemies and deals lethal damage to all enemies. Targets killed by this attack cannot be Resurrected or Revived.

Oath of Meteos

(Passive Effect) Inflicts Unhealable on all enemies. This effect cannot be removed. At the start of the turn, inflicts Unbuffable on the enemy with the highest Attack for 1 turn(s). When an enemy uses a non-attack skill, recovers 7 Weakness Gauge. Increases damage dealt proportional to the number of debuffs inflicted on the caster, but reduces damage dealt when the target is granted a Barrier. Reduces Weakness Gauge damage taken from non-WaterWater enemies by 50%, while increasing damage dealt to them and reducing damage taken from them. Reduces damage dealt to WaterWater enemies and increases damage taken from them. Cursed/fixed damage taken by the Boss does not exceed 10000.

You Must be the Enemy...

All Enemies

(Triggered Effect) When Blazing Knight Meteos is hit, gains 1 Fierce Ember (Unique Resource). After being hit, if Fierce Ember (Unique Resource) owned is 5, counterattacks all enemies, and grants Sustained Recovery for 2 turn(s). Damage dealt increases inversely proportional to the number of targets.

Enraged

Single Ally

Becomes Enraged when Health drops to 80% of Max Health or lower. Enraged: The caster gains an irremovable effect that increases Penetration and reduces damage taken for 3 turns, and recovers Weakness Gauge by 30%. Enraged lasts for 3 turns. I Offer My Life...: used when Enraged ends. Attacks all enemies and deals lethal damage to them. If Enraged within 1 turns, grants 80 Chain Points.

I Offer My Life...

All Enemies

Attacks all enemies.

Enraged

All Enemies

Becomes Enraged when Health drops to 30% of Max Health or lower. Enraged Ultimate Skill: Recovers Weakness Gauge by 30% and deals lethal damage to all enemies. This Enraged has no duration.

I Offer My Life...

All Enemies

Recovers Weakness Gauge by 30% and deals lethal damage to all enemies.

Tactical Tips

  • Boss has a special gauge that triggers an AoE counter every 5 attack taken. Dual Attack and Chain Attack are recommended.
  • Boss does more damage if he has debuffs. Keep debuffs to 2-3 maximum for manageability.
  • Healers are useless as boss inflict permanent .
  • Boss applies on DPS units on higher stages.
  • Boss does significantly less damage to units protected by .
  • Only takes WG damage from WaterWater units.

Recommended Characters

LunawaterdefenderVeronicawaterdefender

Luna, Veronica

WaterWater units with and .

Suggested Teams

Luna
water
defender
Luna
Tamara
water
ranger
Tamara
Laplace
water
mage
Laplace
Poolside Trickster Regina
water
striker
Poolside Trickster
Regina
Don't forget you can use your friends' units to help you beat those stages.

Combat Footage

Meteos 13 – Clean Run Showcaseby Sevih