Sphinx Guardian is a challenging boss that requires at least one Ranger in your team to take turns. It executes Rangers with its S1 and punishes teams without Rangers by reducing speed to 0.
Difficulty

Sphinx Guardian

Lv. 140Immunities
Lv. 140 — Story Hard · A Test of Wisdom (3)
Skills

Sharp Question
Single TargetRemoves all buffs from the target and attacks the enemy. This attack prioritizes Speed-type enemies, and if the target is a Speed-type, has a 100% chance to inflict Stun for 2 turn(s). (Ignores Resilience)

Crushing Doubt
CD 3All EnemiesAttacks all enemies, and has a 100% chance to inflict Unbuffable on the target for 2 turn(s). Right after using this skill, does not trigger an enemy's Counterattack, Revenge, or Agile Response.

Time Like an Arrow
CD 4All EnemiesAttacks all enemies, and reduces Action Points of all enemies by 50. Right after using this skill, does not trigger an enemy's Counterattack, Revenge, or Agile Response.

Weight of Wisdom
At the end of the turn, if there are no Speed-type enemies, reduces all enemies' Priority by 40%. When hit by an attack that applies a debuff, increases the caster's Resilience for 2 turn(s). Grants an Extra Turn upon defeating an enemy.

Enraged
Single AllyBecomes Enraged every 4 turns. Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns, and recovers Weakness Gauge by 10%. Enraged lasts for 3 turns. The Price of a Wrong Answer: Used when Enraged ends. Attacks all enemies.
Tips and teams below are written for Story Hard.
Tactical Tips
- Use at least one
Ranger. - Avoid using .
- The boss is vulnerable to .




