

Ember — Outerplane Fire Defender Guide
This is Ember, the demibeast who calls herself a trailblazer knight. Currently, she's traveling across Mirsha with her crude spear Rocinante, and her master, the soul Ileana. Though they often bicker, Ember's goal of becoming a knight like her master suggests they share a deep bond. Why not wish the two of them a safe journey on their challenging adventure, Master?
Pros & Cons
- +dedicated
Fire
Defender who acts as the premier enabler for burn-focused team compositions - +her unique buff increases the damage dealt by all allies by a massive 50%, significantly boosting team DPS
- +highly disruptive passive via
Burning Injustice, which has a high chance to inflict on all enemies whenever she is attacked - +her
Blaze Like a Flame! is a safe AoE initiation tool that grants , applies , and safely bypasses enemy reaction mechanics like counterattacks or agile responses
- −her entire kit revolves around applying and amplifying , making her completely ineffective against enemies with high
Resilience or team-wide - −relies heavily on taking hits to maximize her burn application, requiring her to consistently maintain or face AoE-heavy enemies
- −needs specific team synergies to fully capitalize on her burn amplification, making her less versatile in standard cleave or pure raw damage setups
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
DMG Increase vs Earth
Effect
Increases Effectiveness of the wearer by +100%
Effect (Lv.10)
After using Blaze Like a Flame!, grants increased Attack to all allies for 2 turn(s)
Transcendence
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+30%
+4.8% Allies' DMG Reduc
+1 Chain Passive WG reduction
+25 On entry, AP
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Ember, Charge!
Attacks an enemy, and inflicts Marked on the caster for 1 turn(s). When the caster is granted Radiant Will, changes to Help Me, Master!. Help Me, Master! Attacks an enemy and inflicts Taunted on the target for 1 turn(s). Increases damage dealt.
Enhancement — Ember, Charge!

Burning Injustice
(Passive Effect) Damage taken by all enemies increases proportional to the number of debuffs inflicted on them. After being hit, has a 50% chance each to inflict Burned on all enemies for 1 turn(s).
Enhancement — Burning Injustice

Blaze Like a Flame!
Gains Radiant Will for 2 turn(s), then attacks all enemies. After attacking, has a 100% chance to inflict Burn on the target for 2 turn(s). Right after using this skill, does not trigger an enemy's Counterattack, Revenge, or Agile Response.
Enhancement — Blaze Like a Flame!
Burst

Before attacking, grants Radiant Will for 1 turn

Grants Barrier (proportional to Attack)

+1 turn debuff duration
Chain & Dual

Chain Passive
Chain Finish Effect: After attacking, has a 100% chance to gain Radiant Will for 2 turn(s).
Dual Attack Effect: After attacking, has a 100% chance to inflict Marked on self for 1 turn(s).
Enhancement — Chain Passive
Recommended Gear
Weapon
Accessory
Talisman
Armor Set
2 set Speed +13%
4 set Speed +12%












