
Fatal — Outerplane Water Ranger Guide
Fatal, an assassin from a necromancer village beyond the sea. Since she was young, Fatal has endured rigorous training to become the perfect assassin. As a result, Fatal has grown into a highly capable assassin whose skills are recognized by everyone in the village. Following the absolute orders of her clan, Fatal eliminates each of her targets with certainty. Master, if you ever happen to encounter Fatal, please be cautious. Those of the sorcerer tribe tend to have an eye out for Earthlings.
Stats & Ranking
Base Stats
2,000,000Ranking




Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
DMG Increase vs Fire
Effect
Increases damage proportional to the wearer and the target's Speed
Effect (Lv.10)
+30% Critical Damage
Transcendence
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+30%
+10% Ally Team Attack
+1 Chain Passive Weakness Gauge damage
+25 Action Points at battle start
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Deathly Acrobatics
Attacks an enemy, and has a 25% chance to grant increased Attack to the caster for 2 turn(s). Damage dealt increases when granted Stealth.
Enhancement — Deathly Acrobatics

Curtain of Darkness
Removes 1 debuff(s) from the caster and grants increased Speed for 2 turn(s), then attacks an enemy. Grants Stealth to the caster for 1 turn(s).
Enhancement — Curtain of Darkness

Requiem Serket
Attacks an enemy, and when the enemy is killed, grants an extra turn. When attacking a Boss, ignores 50% of the target's Defense. When granted Stealth, enemies killed by this skill cannot be Resurrected or Revived.
Enhancement — Requiem Serket
Burst

Increases damage

+1 turn Stealth duration

Increases Penetration by 30%
Chain & Dual

Chain Passive
Chain Finish Effect: After attacking, has a 100% chance to grant increased Attack to all allies for 2 turn(s).
Dual Attack Effect: After attacking, has a 40% chance to grant increased Attack to the caster for 2 turn(s).
Enhancement — Chain Passive
Recommended Gear
Weapon
Accessory
Armor Set
2 set Speed +13%
4 set Speed +12%
Substat Priority
Synergies
Provides










