Boss de Joint Challenge. Le boss gagne sur son S1 et nécessite des unités
Ténèbres pour une efficacité optimale en action points. Les attaques monocibles sont lourdement pénalisées (-70% de dégâts et regen WG). Les skills non-offensifs infligent 20 000 dégâts fixes au boss.
Difficulté

Annihilator

Nv. 120Immunités
Nv. 120 — Joint Challenge · Defeat the Annihilator Very Hard
Skills

Target Acquired
Cible uniqueAttacks an enemy. Upon attack, gains a Barrier for 1 turns.

Neutralize All Fronts
CD 6Tous les ennemisAttacks all enemies. After attacking, decreases all enemies' Critical Hit Chance/Critical Damage for 9 turns, and fully reduces the Priority of all non-
Healer enemies.

Program Annihilation
CD 7Tous les ennemisAttacks all enemies. Upon attack, removes all Enhancement Effects from all enemies and inflicts Unbuffable for 9 turns. Grants an extra turn after attack.

Plasma Oscillations
(Passive Effect)
After any attack, an enemy's Counterattack, Revenge, or Agile Response will not trigger.
When hit by a single-target attack, final damage is reduced by 70%, and Weakness Gauge damage is not taken. Additionally, recovers Weakness Gauge by 3. (Only the highest final damage reduction value applies.)
When an enemy uses a skill that is not an attack, they take 10000 Fixed Damage twice.
Each time an enemy takes an action other than Burst Skill/Dual Attack/Skill Chain, DMG dealt by all
Dark enemies increases by 30%.
Prevents other AP reduction skills, and AP cost for non-
Dark enemies increases by 50%.
Damage from Curse/Fixed Damage dealt to the Boss cannot exceed 10000.
All attacks deal more damage the fewer targets there are.

Enraged
Allié uniqueBecomes Enraged every 4 turns. Enraged: Grants an irremovable effect to the caster that increases attack and reduces damage taken for 3 turns, and recovers Weakness Gauge by 10%. Enraged lasts for 3 turns. Enraged Ultimate Skill: Used when Enraged ends. Attacks all enemies, and resets skill cooldowns of all skills of the caster.
Les conseils et équipes ci-dessous sont écrits pour la difficulté Très difficile.
Conseils tactiques
- Le boss gagne sur son S1 — utilisez pour le retirer.
- Les unités
Ténèbres ont -50% sur le coût en action points. - Les attaques monocibles infligent -70% de dégâts et restaurent 3 WG au boss.
- Les skills non-offensifs infligent deux fois 10 000 dégâts fixes au boss.
Personnages recommandés
Demiurge Vlada, Eliza, Epsilon, Gnosis Domine, Gnosis Viella
ou pour retirer le du boss.
Gnosis Dahlia, Demiurge Astei, Iota, Omega Nadja
Options de DPS
Ténèbres.




















