Outerpedia
Midnight Rush SkadiMidnight Rush Skadi — Alluring Scarlet Skadi
Festival UnitsDPS
Midnight Rush

Skadi — Outerplane Fire Striker Guide

starstarstarFireFireStrikerStrikerBruiserBruiser
Doubleur
Anjali Kunapaneni
Anniversaire
12/08
Taille
174 cm
Poids
55 kg

Looks like everyone's already here. Before we kick this off... how about we do some introductions? I'll start. I'm Skadi. I go wherever the money is. Usually just means putting a few arrows into something. But this time... it's a bit different. Big red diamond... goes by the name [Crimson Secret]. Client wants it stolen. So I tapped my contacts and pulled in the best in the game—you guys. So... what do you say? Feel that rush yet? From here on out, we're playing righteous thieves, crashing a party full of corrupt elites and walking out with their prize. H-Hey, wait! Don't touch my bike! I'm still tuning it!

Forces et faiblesses

Forces
  • +attaque en permanence tous les ennemis avec grâce à sa passive Sweetie DriverSweetie Driver
  • +incroyablement résistante pour un DPS, elle subit 50 % de dégâts en moins de la part des effets de dégâts sur la durée et possède une immunité innée aux altérations et
  • +s'octroie le buff inamovible avant d'utiliser Catch Me If You CanCatch Me If You Can, ce qui réduit de moitié les dégâts qu'elle subit et augmente les dégâts de la compétence d'un énorme 100 %
  • +contourne sans risque les mécaniques de réaction ennemies (comme les contre-attaques et les ripostes agiles) avec Hit & HitHit & Hit tant que est actif, tout en ignorant inconditionnellement la Resilience pour infliger
Faiblesses
  • l'effet de sa Catch Me If You CanCatch Me If You Can exige qu'elle ait des Health max supérieurs à ceux de la cible, ce qui rend difficile le retrait des buffs des boss résistants ou des Défenseurs sans un lourd investissement en stats
  • très dépendante de son état pour maximiser son multiplicateur de dégâts et utiliser son attaque de base en sécurité, ce qui punit une mauvaise gestion des temps de recharge

Stats et classement

Stats de base

CP29,618Lv.120
Attack2431(+881)
Defense2314(+732)
Health13293(+6310)
Speed102
Crit Chance20%(+5%)
Crit DMG180%
0%
0%
2%
0%
Effectiveness120
Resilience248
Transcendance6CodexQuirks
Coût du Limit Break×250Gold2,000,000

Classement

Tier PvES
Tier PvPS
Rang EEA
Rang EE+10B

Cadeaux

Collector's Coin
Elegant Teacup
Decorative Chest Armor
Noble's Ceremonial Sword

Exclusive Equipment

Exclusive Equipment

Midnight Rose
Midnight Rose

Stat principale DMG Increase vs Earth

Exclusive Equipment de Midnight Rush Skadi

Effet

When hit, Priority +30% (Activates once every 3 turns)

Effet (Nv.10)

At the start of the first turn, own debuff duration -1 turn

Transcendance

6

ATKDEFHP+30%

+10% Ally Team Defense

+25 Action Points at battle start

+1 Chain Passive Weakness Gauge damage

+40% Own Max Health

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Grants self Rush for 1 turn upon entering (Irremovable)

Penetration +30% when holding Rush

Grants self a Barrier for 1 turn upon entering battle (Irremovable)

Skills

Priorité d'amélioration des Skills
Catch Me If You CanCatch Me If You Can→Sweetie DriverSweetie Driver→Hit & HitHit & Hit

Règle générale d'amélioration des Skills :

  • Niveau 2 pour les dégâts à la Weakness Gauge
  • Chance d'effet, durée d'effet et réductions de cooldown.
  • Augmentations de dégâts (DPS uniquement)

Le Chain Passive peut être laissé au niveau 2 jusqu'à beaucoup plus tard ; l'augmentation des dégâts à la Weakness Gauge au niveau 5 est la seule partie intéressante, vous pouvez donc économiser des manuels de skills ici jusqu'à ce que les skills plus importants soient traités.

Hit & Hit

Hit & Hit

WGR 1Cible unique

Attacks an enemy. After attacking, decreases the target's Priority by 10% (Ignores Resilience) and increases Catch Me If You Can's damage by 30%. (Max 3 stacks) If Rush is active, does not trigger an enemy's Counterattack, Revenge, or Agile Response immediately after this skill is used. This skill deals damage proportional to Max Health instead of Attack.

AméliorationHit & Hit

+2+10% damage, +1 Weakness Gauge damage
+3+10% damage, -5% Priority
+4+10% damage, +1 Weakness Gauge damage
+5+20% damage, -5% Priority
Sweetie Driver

Sweetie Driver

CD 4WGR 1Tous les ennemis

(Passive Effect) DoT taken decreases by 50%, grants immunity to Silence and Priority Reduction, and all attacks always apply with an elemental advantage. (Active Effect) Attacks all enemies and grants self a Barrier and Counterattack for 2 turn.The Barrier amount scales with own Max Health. Additionally, decreases the target's Priority by 20%, or 40% if Rush is active. (Ignores Resilience). This skill deals damage proportional to Max Health instead of Attack.

AméliorationSweetie Driver

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+10% damage, +1 Weakness Gauge damage
+5+1 turn effect duration, +20% damage
Catch Me If You Can

Catch Me If You Can

CD 5WGR 2Cible unique

Before using the skill, grants self Rush for 2 turn (Irremovable) and decreases the duration of buffs on targets with lower Max Health than self by 1 turn, then attacks an enemy. (Ignores Resilience) If Rush is active, DMG increases by 100%, and if the target is a Boss, DMG increases by an additional 30%. After attacking, uses Hit & Hit on the enemy with the lowest current HP. This skill deals damage proportional to Max Health instead of Attack. When attacking an Irregular Monster or Dimensional Singularity Boss, DMG increases by 100%.

AméliorationCatch Me If You Can

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+10% damage, +1 turn effect duration
+5+20% damage, +20% damage to Bosses

Burst

Burst 1
100

DMG Increase WG Reduction +1

Burst 2
150

DMG Increase Penetration +30%

Burst 3
200

Catch Me If You Can Cooldown Reset Extra Turn

Chain et Dual

Chain Passive

Chain Passive

WGR 3

Chain Companion Effect: After attacking, inflicts Fixed Damage equal to 5% of the target's Max Health.

Dual Attack Effect: After attacking, increases own Priority by 20%.

AméliorationChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Équipement recommandé

Priorité des sous-stats

CHC
HP
SPD
CHD
DMG UP%

Vidéo

[OUTERPLANE] Midnight Rush Skadi (VA. Anjali Kunapaneni)by 아우터플레인 공식 채널