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S4 Hard : Three Cries

By Sevih · Updated Jan 13, 2026

Three Cries is a defensive boss that becomes nearly invincible without debuffs applied. Your team must maintain constant buffs to prevent irremovable , while applying is essential to bypass its damage reduction and land your Chain Attack burst. The boss gains action gauge rapidly when hit and cleanses debuffs every turn, making precise timing critical.

Difficulty

Three Cries

Three Cries

firestrikerLv. 195

Immunities

7,376Attack
6,813Defense
448,713Health
269Speed
26.5%Crit Chance
150%Crit DMG
0%Crit DMG Reduc
0%Penetration
29.3%DMG Increase
19.5%DMG Reduction
248Effectiveness
136Resilience
WG83WG

Lv. 195 — Story Hard · Three Cries

Skills

My body is out of control...

Single Target

Attacks the enemy and inflicts Burn for 3 turn(s). (Irremovable) Prioritizes attacking the leftmost enemy. If the target is not a DefenderDefender, increases own Attack for 2 turns. (Irremovable) Ignores 30% of the target's Defense.

It's too hot...

CD 3All Enemies

Attacks all enemies. Inflicts Burn on all enemies for 3 turn(s) (Ignores Immunity). If the target has no Buffs, inflicts additional Burn for 3 turn(s). (Ignores Immunity) Damage dealt increases against targets with Burn.

Please kill me...

CD 4All Enemies

Before attacking, reduces the duration of all enemies' buff effects by 1 turn, then attacks all enemies. Targets without buff effects are inflicted with Burned for 3 turns. (Ignores Immunity) Damage dealt to targets afflicted with Burned is increased.

Fused Test Subjects

(Passive Effect) If not affected by debuffs, WG damage received is reduced by 50%, and damage received is reduced by 100%. When a LightLight- or DarkDark-element enemy ends its action, removes all of the caster's debuffs and increases the caster's Priority by 100%. At the start of each turn, the caster's Penetration and Critical Hit Chance increase by 20%. (Stacks up to 4 times) Curse/Fixed Damage dealt to bosses cannot exceed 10000.

Amorphous Subject

(Passive Effect) If not affected by Frozen, damage received is reduced by 100%. At the end of the turn, removes 1 debuff. When hit, Priority increases by 20%.

Enraged

Single Ally

Enters Berserk state every 4 turns. Berserk Start: Grants undispellable Attack Up/DMG Reduc effects to self for 3 turns and recovers 30% WG. Berserk lasts for 3 turns. Berserk End: Deals massive damage to all enemies.

Tips and teams below are written for Story Hard.

Tactical Tips

  • Accumulate as many Chain Points as possible before unleashing it all on the Boss.
  • Have a Buff prepared before its S2/S3 attack to prevent .
  • it before you initiate all of the Chain Attacks and break it.
  • Tune your team's speed so all units reach 100% Priority before starting Chain Attacks. This prevents the boss from cutting in despite gaining action gauge from hits (it gains 20% per hit).
  • Avoid using LightLight and DarkDark units to prevent the boss from cleansing itself.

Recommended Characters

Carenwaterstriker

Caren

MVP since Irregular Hunters' anti-irregular skills are at full effect here.

FortunawatermageDahliawatermageSnowwaterranger

Fortuna, Dahlia, Snow

options.

Menewaterhealer

Mene

HealerHealer with both and .

VeronicawaterdefenderCore Fusion Veronicawaterdefender

Veronica, Core Fusion Veronica

Buff her whole team with a with her S3 and Chain Finisher.