Outerpedia
EvaEva — Fondly Waiting Eva
Unités GratuitesSustain

Eva — Outerplane Light Healer Guide

starstarLightLightHealerHealerRelieverReliever
Doubleur
Courtney Lin
Anniversaire
11/11
Taille
144 cm
Poids
35 kg

Hello, Master. I am your personal automaton, Eva. Automatons move using the power of a dungeon core and can decompose and analyze any organic matter. They are also capable of synthesizing and reconstructing any material... You want me to tell you about myself, instead of giving simple facts? I apologize. I failed to understand your question correctly. I was in a long cold sleep when your fervent desire for revenge woke me up. Then we made a contract. Your purpose is now my purpose. Your desire is my desire. However… I personally have an inclination to gain knowledge regarding the many things I do not understand... especially emotions. If I am ever to become a human, will an automaton like me be able to understand such things?

Stats et classement

Stats de base

CP23,664Lv.120
Attack1401(+385)
Defense1886(+470)
Health9990(+3854)
Speed104
Crit Chance15%
Crit DMG180%
0%
0%
7.5%
0%
Effectiveness120
Resilience246
Transcendance6CodexQuirks
Coût du Limit Break×180Gold1,600,000

Classement

Tier PvEC
Tier PvPBientôt disponible.
Rang EEC
Rang EE+10B

Cadeaux

USB Drive
Portable Gaming Device
Smartphone
Dungeon Core Fragment

Exclusive Equipment

Exclusive Equipment

Prism Lens
Prism Lens

Stat principale Reduced DMG Taken vs Dark

Exclusive Equipment de Eva

Effet

When using Generating Boundary, reduces the cooldown of Healing by 1 turn(s)

Effet (Nv.10)

When using Generating Boundary, resets the cooldown of Healing

Transcendance

6

ATKDEFHP+30%

+10% Health

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Priorité d'amélioration des Skills
Generating Boundary.Generating Boundary.→Healing.Healing.→Firing L.E.N.S.Firing L.E.N.S.

Règle générale d'amélioration des Skills :

  • Niveau 2 pour les dégâts à la Weakness Gauge
  • Chance d'effet, durée d'effet et réductions de cooldown.
  • Augmentations de dégâts (DPS uniquement)

Le Chain Passive peut être laissé au niveau 2 jusqu'à beaucoup plus tard ; l'augmentation des dégâts à la Weakness Gauge au niveau 5 est la seule partie intéressante, vous pouvez donc économiser des manuels de skills ici jusqu'à ce que les skills plus importants soient traités.

Firing L.E.N.S.

Firing L.E.N.S.

WGR 1Cible unique

Attacks an enemy and has a 30% chance to reduce the target's Attack for 2 turn(s).

AméliorationFiring L.E.N.S.

+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+10% effect chance
Healing.

Healing.

CD 4Allié unique

Heals the selected ally's Health by 20%.

AméliorationHealing.

+2+5% healing
+3+5% healing
+4+5% healing
+5+5% healing, -1 turn Skill Cooldown
Generating Boundary.

Generating Boundary.

CD 5Tous les alliés

Heals all allies's Health by 20% and grants a Barrier that absorbs 300 damage for 2 turn(s).

AméliorationGenerating Boundary.

+2+3% healing
+3+3% healing, Enhances Barrier strength
+4+4% healing
+5+5% healing, Enhances Barrier strength

Burst

Burst 1
80

Target Action Points +50

Burst 2
160

Effects are applied to all allies

Burst 3
200

Reduces Healing. Cooldown by 2 turns

Chain et Dual

Chain Passive

Chain Passive

WGR 3

Chain Finish Effect: After attacking, has a 100% chance to grant Barriers to all allies for 2 turn(s). The Barrier strength increases proportional to the target's Health.

Dual Attack Effect: After attacking, has a 40% chance to reduce the target's Attack for 2 turn(s).

AméliorationChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage