

Eva — Outerplane Light Healer Guide
Hello, Master. I am your personal automaton, Eva. Automatons move using the power of a dungeon core and can decompose and analyze any organic matter. They are also capable of synthesizing and reconstructing any material... You want me to tell you about myself, instead of giving simple facts? I apologize. I failed to understand your question correctly. I was in a long cold sleep when your fervent desire for revenge woke me up. Then we made a contract. Your purpose is now my purpose. Your desire is my desire. However… I personally have an inclination to gain knowledge regarding the many things I do not understand... especially emotions. If I am ever to become a human, will an automaton like me be able to understand such things?
Stats & Ranking
Base Stats
1,600,000Ranking



Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
Reduced DMG Taken vs Dark
Effect
When using Generating Boundary, reduces the cooldown of Healing by 1 turn(s)
Effect (Lv.10)
When using Generating Boundary, resets the cooldown of Healing
Transcendence
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+30%
+10% Health
+1 Chain Passive Weakness Gauge damage
+25 Action Points at battle start
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Firing L.E.N.S.
Attacks an enemy and has a 30% chance to reduce the target's Attack for 2 turn(s).
Enhancement — Firing L.E.N.S.

Healing.
Heals the selected ally's Health by 20%.
Enhancement — Healing.

Generating Boundary.
Heals all allies's Health by 20% and grants a Barrier that absorbs 300 damage for 2 turn(s).
Enhancement — Generating Boundary.
Burst

Target Action Points +50

Effects are applied to all allies

Reduces Healing. Cooldown by 2 turns
Chain & Dual

Chain Passive
Chain Finish Effect: After attacking, has a 100% chance to grant Barriers to all allies for 2 turn(s). The Barrier strength increases proportional to the target's Health.
Dual Attack Effect: After attacking, has a 40% chance to reduce the target's Attack for 2 turn(s).