Outerpedia
Bleu
DPS

Bleu — Outerplane Water Mage Guide

starWaterWaterMageMageWizardWizard
Doubleur
Todd Haberkorn
Anniversaire
11/17
Taille
168 cm
Poids
59 kg

Bleu Bell is a model student and the class president for his class at Magnolia. Though he was born relatively talentless, he is currently demonstrating intense focus after discovering his aptitude for water magic. He admires Dean Laplace for specializing in water magic like him and for becoming an archmage, the most powerful rank a mage can achieve. He thought of giving up on magic a few times in the past due to his lack of talent, but he overcame all obstacles with natural diligence and perseverance. Though he cannot conjure spells that compare to Laplace's magic, a single instance of which could qualify as a natural disaster, he is showing remarkable results in terms of obtaining a nuanced control over water.

Stats et classement

Stats de base

CP18,104Lv.120
Attack2234(+729)
Defense1145(+276)
Health6036(+1648)
Speed116
Crit Chance21%(+6%)
Crit DMG180%
0%
6%
0%
0%
Effectiveness140
Resilience130
Transcendance6CodexQuirks
Coût du Limit Break×100Gold1,000,000

Classement

Tier PvEE
Tier PvPBientôt disponible.
Rang EED
Rang EE+10C

Cadeaux

Mana Potion
Fay Dust
Witch's Cauldron
Magic Textbook

Exclusive Equipment

Exclusive Equipment

Magnolia Student ID
Magnolia Student ID

Stat principale DMG Increase vs Fire

Exclusive Equipment de Bleu

Effet

If Water Ball defeats an enemy, has a 70% chance to gain an extra turn

Effet (Nv.10)

If Water Ball defeats an enemy, has a 100% chance to gain an extra turn

Transcendance

6

ATKDEFHP+30%

+6% Critical Hit Chance

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Priorité d'amélioration des Skills
Water BallWater Ball→SplashSplash→Diligent WorkerDiligent Worker

Règle générale d'amélioration des Skills :

  • Niveau 2 pour les dégâts à la Weakness Gauge
  • Chance d'effet, durée d'effet et réductions de cooldown.
  • Augmentations de dégâts (DPS uniquement)

Le Chain Passive peut être laissé au niveau 2 jusqu'à beaucoup plus tard ; l'augmentation des dégâts à la Weakness Gauge au niveau 5 est la seule partie intéressante, vous pouvez donc économiser des manuels de skills ici jusqu'à ce que les skills plus importants soient traités.

Splash

Splash

WGR 1Cible unique

Attacks an enemy. Deals increased damage if the caster has a Barrier.

AméliorationSplash

+2+5% damage, +1 Weakness Gauge damage
+3+5% damage
+4+10% damage
+5+10% damage
Diligent Worker

Diligent Worker

(Passive Effect) Attack increases proportional to missing Health. Attack can increase up to 10%.

AméliorationDiligent Worker

+2(Passive Effect) Increases max Attack by 5%
+3(Passive Effect) Increases max Attack by 5%
+4(Passive Effect) Increases max Attack by 5%
+5(Passive Effect) Increases max Attack by 5%
Water Ball

Water Ball

CD 6WGR 2Cible unique

Attacks an enemy and gains a Barrier for 1 turn(s). The Barrier strength increases proportional to the caster's Attack.

AméliorationWater Ball

+2+10% damage, +1 Weakness Gauge damage
+3+1 turn effect duration
+4+15% damage
+5Enhances Barrier strength

Burst

Burst 1
80

Increases damage

Burst 2
120

Increases damage

Burst 3
160

Reduces Water Ball Cooldown by 2 turns

Chain et Dual

Chain Passive

Chain Passive

WGR 3

Chain Companion Effect: After attacking, recovers the caster's Action Points by 25.

Dual Attack Effect: Damage increases if the caster has a Barrier.

AméliorationChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage