Outerpedia
Bleu
DPS

Bleu — Outerplane Water Mage Guide

starWaterWaterMageMageWizardWizard
Voice Actor
Todd Haberkorn
Birthday
11/17
Height
168 cm
Weight
59 kg

Bleu Bell is a model student and the class president for his class at Magnolia. Though he was born relatively talentless, he is currently demonstrating intense focus after discovering his aptitude for water magic. He admires Dean Laplace for specializing in water magic like him and for becoming an archmage, the most powerful rank a mage can achieve. He thought of giving up on magic a few times in the past due to his lack of talent, but he overcame all obstacles with natural diligence and perseverance. Though he cannot conjure spells that compare to Laplace's magic, a single instance of which could qualify as a natural disaster, he is showing remarkable results in terms of obtaining a nuanced control over water.

Stats & Ranking

Base Stats

CP18,104Lv.120
Attack2234(+729)
Defense1145(+276)
Health6036(+1648)
Speed116
Crit Chance21%(+6%)
Crit DMG180%
0%
6%
0%
0%
Effectiveness140
Resilience130
Transcendence6CodexQuirks
Limit Break cost×100Gold1,000,000

Ranking

PvE TierE
PvP TierComing soon.
EE RankD
EE+10 RankC

Gifts

Mana Potion
Fay Dust
Witch's Cauldron
Magic Textbook

Exclusive Equipment

Exclusive Equipment

Magnolia Student ID
Magnolia Student ID

Main Stat DMG Increase vs Fire

Bleu's Exclusive Equipment

Effect

If Water Ball defeats an enemy, has a 70% chance to gain an extra turn

Effect (Lv.10)

If Water Ball defeats an enemy, has a 100% chance to gain an extra turn

Transcendence

6

ATKDEFHP+30%

+6% Critical Hit Chance

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Water BallWater Ball→SplashSplash→Diligent WorkerDiligent Worker

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Splash

Splash

WGR 1Single Target

Attacks an enemy. Deals increased damage if the caster has a Barrier.

EnhancementSplash

+2+5% damage, +1 Weakness Gauge damage
+3+5% damage
+4+10% damage
+5+10% damage
Diligent Worker

Diligent Worker

(Passive Effect) Attack increases proportional to missing Health. Attack can increase up to 10%.

EnhancementDiligent Worker

+2(Passive Effect) Increases max Attack by 5%
+3(Passive Effect) Increases max Attack by 5%
+4(Passive Effect) Increases max Attack by 5%
+5(Passive Effect) Increases max Attack by 5%
Water Ball

Water Ball

CD 6WGR 2Single Target

Attacks an enemy and gains a Barrier for 1 turn(s). The Barrier strength increases proportional to the caster's Attack.

EnhancementWater Ball

+2+10% damage, +1 Weakness Gauge damage
+3+1 turn effect duration
+4+15% damage
+5Enhances Barrier strength

Burst

Burst 1
80

Increases damage

Burst 2
120

Increases damage

Burst 3
160

Reduces Water Ball Cooldown by 2 turns

Chain & Dual

Chain Passive

Chain Passive

WGR 3

Chain Companion Effect: After attacking, recovers the caster's Action Points by 25.

Dual Attack Effect: Damage increases if the caster has a Barrier.

EnhancementChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage