
Bleu — Outerplane Water Mage Guide
Bleu Bell is a model student and the class president for his class at Magnolia. Though he was born relatively talentless, he is currently demonstrating intense focus after discovering his aptitude for water magic. He admires Dean Laplace for specializing in water magic like him and for becoming an archmage, the most powerful rank a mage can achieve. He thought of giving up on magic a few times in the past due to his lack of talent, but he overcame all obstacles with natural diligence and perseverance. Though he cannot conjure spells that compare to Laplace's magic, a single instance of which could qualify as a natural disaster, he is showing remarkable results in terms of obtaining a nuanced control over water.
Stats & Ranking
Base Stats
1,000,000Ranking



Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
DMG Increase vs Fire
Effect
If Water Ball defeats an enemy, has a 70% chance to gain an extra turn
Effect (Lv.10)
If Water Ball defeats an enemy, has a 100% chance to gain an extra turn
Transcendence
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+30%
+6% Critical Hit Chance
+1 Chain Passive Weakness Gauge damage
+25 Action Points at battle start
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Splash
Attacks an enemy. Deals increased damage if the caster has a Barrier.
Enhancement — Splash

Diligent Worker
(Passive Effect) Attack increases proportional to missing Health. Attack can increase up to 10%.
Enhancement — Diligent Worker

Water Ball
Attacks an enemy and gains a Barrier for 1 turn(s). The Barrier strength increases proportional to the caster's Attack.
Enhancement — Water Ball
Burst

Increases damage

Increases damage

Reduces Water Ball Cooldown by 2 turns
Chain & Dual

Chain Passive
Chain Companion Effect: After attacking, recovers the caster's Action Points by 25.
Dual Attack Effect: Damage increases if the caster has a Barrier.