Outerpedia
Yuri
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Yuri — Outerplane Earth Defender Guide

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Voice Actor
AmaLee
Birthday
06/02
Height
159 cm
Weight
46 kg

The daughter of the renowned Shieldwall family famous all across Mirsha for being guardian knights, she protects her allies with her impenetrable shield as a knight of Nightwatch... She also tries to run away at every opportunity before she even starts fighting. Her low self-esteem hinders her at every turn, making her easily scared and eager to avoid all conflict. On top of that, she gets hiccups whenever she's nervous. But the only thing lacking about her is faith in herself. Trained to become a knight since she was a child, her skills are formidable, with most attacks not being able to leave even a dent in her armor. If you believe in her and support her to the end, she might start to believe in herself and a guardian knight who will go down in history might be born.

Stats & Ranking

Base Stats

CP21,502Lv.120
Attack1284(+352)
Defense1908(+654)
Health9027(+2432)
Speed102
Crit Chance15%
Crit DMG180%
0%
0%
4%
0%
Effectiveness80
Resilience221(+12)
Transcendence6CodexQuirks
Limit Break cost×100Gold1,000,000

Ranking

PvE TierD
PvP TierComing soon.
EE RankC
EE+10 RankB

Gifts

Berry
Wildflower
Phantom Bird's Egg
Leaf of World Tree

Exclusive Equipment

Exclusive Equipment

Shieldwall
Shieldwall

Main Stat Reduced DMG Taken vs Water

Yuri's Exclusive Equipment

Effect

When using I Can't Do It..., has a 80% chance to inflict Taunted on the target for 1 turn(s)

Effect (Lv.10)

When using I Can't Do It..., has a 100% chance to inflict Taunted on the target for 1 turn(s)

Transcendence

6

ATKDEFHP+30%

+6% Resilience

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Yiiiiiiiiikes!Yiiiiiiiiikes!→No, I Really Can't...!No, I Really Can't...!→I Can't Do It...I Can't Do It...

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

I Can't Do It...

I Can't Do It...

WGR 1Single Target

Attacks an enemy. Damage dealt increases proportional to the caster's Max Health.

EnhancementI Can't Do It...

+2+10% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+10% damage
No, I Really Can't...!

No, I Really Can't...!

CD 3WGR 1Single Target

Attacks an enemy and has a 40% chance to inflict Taunted on the target for 1 turn(s).

EnhancementNo, I Really Can't...!

+2+10% damage, +1 Weakness Gauge damage
+3+10% effect chance
+4+10% damage
+5+10% damage, +10% effect chance
Yiiiiiiiiikes!

Yiiiiiiiiikes!

CD 5Single Ally

Increases all allies' Defense for 2 turn(s).

EnhancementYiiiiiiiiikes!

+2+1 debuff removed on skill use
+3-1 turn Skill Cooldown
+4+1 turn Increased Defense duration
+5+1 debuff removed

Burst

Burst 1
80

Increases the chance to inflict Taunted by 30%

Burst 2
120

Increases damage

Burst 3
160

Activates Dual Attack with 1 ally

Chain & Dual

Chain Passive

Chain Passive

WGR 3

Chain Companion Effect: After attacking, recovers 25 Action Points.

Dual Attack Effect: Damage increases proportional to the caster's Health.

EnhancementChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage