Outerpedia
IrisIris — Adorable Witch Iris
DPS

Iris — Outerplane Fire Mage Guide

starstarFireFireMageMageEnchanterEnchanter
Voice Actor
Courtney Lin
Birthday
02/03
Height
162 cm
Weight
46 kg

Iris Secrifyze. She is both the brightest pupil of Magnolia Magical Academy and a talented mage from a family of elite mages. Despite her small amount of mana, Iris uses red magic, a type of magic that borrows mana from outer sources and shows an astounding capability in casting spells. She is also the only friend who opened her heart to Lisha Walpurgis, who was shunned in Magnolia. As you can see from her friendly relationship with Proxxon, she is lively and kind. Her friendship is pure and loyal, free from any jealousy or doubts. No matter what happens, Iris's love for her friends will never change.

Stats & Ranking

Base Stats

CP17,971Lv.120
Attack1622(+546)
Defense1171(+291)
Health6624(+1814)
Speed133
Crit Chance15%
Crit DMG180%
0%
0%
0%
0%
Effectiveness190(+10)
Resilience130
Transcendence6CodexQuirks
Limit Break cost×180Gold1,600,000

Ranking

PvE TierC
PvP TierComing soon.
EE RankC
EE+10 RankC

Gifts

Mana Potion
Fay Dust
Witch's Cauldron
Magic Textbook

Exclusive Equipment

Exclusive Equipment

Reptilia Z-Power
Reptilia Z-Power

Main Stat Effectiveness vs Earth

Iris's Exclusive Equipment

Effect

Elemental Burst has a 50% chance to increase Attack and Defense for 1 turn(s) when attacking an enemy inflicted with Burned

Effect (Lv.10)

Elemental Burst has a 80% chance to increase Attack and Defense for 1 turn(s) when attacking an enemy inflicted with Burned

Transcendence

6

ATKDEFHP+30%

+6% Effectiveness

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Flame BlastFlame Blast→Elemental BurstElemental Burst→Twin FireballTwin Fireball

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Twin Fireball

Twin Fireball

WGR 1Single Target

Attacks an enemy and has a 50% chance to inflict Burned on the target for 2 turn(s).

EnhancementTwin Fireball

+2+10% damage, +1 Weakness Gauge damage
+3+10% effect chance
+4+10% damage
+5+10% damage, +10% effect chance
Flame Blast

Flame Blast

CD 3WGR 1All Enemies

Attacks all enemies. Has a 35% chance to inflict Burned 2 times on the target for 2 turn(s).

EnhancementFlame Blast

+2+10% damage, +1 Weakness Gauge damage
+3+5% effect chance
+4+10% damage
+5+10% damage, +10% effect chance
Elemental Burst

Elemental Burst

CD 3WGR 2All Enemies

Attacks all enemies. Deals increased damage if the target is inflicted with Burned.

EnhancementElemental Burst

+2+10% damage, +1 Weakness Gauge damage
+3+15% damage
+4+10% damage
+5+15% damage

Burst

Burst 1
100

Gains an extra turn

Burst 2
150

Burned Chance +10%

Burst 3
200

Increases damage (Burned targets)

Chain & Dual

Chain Passive

Chain Passive

WGR 3

Chain Companion Effect: After attacking, has a 100% chance to inflict Burned on all enemies for 2 turn(s).

Dual Attack Effect: After attacking, has a 70% chance to inflict Burned on the target for 2 turn(s).

EnhancementChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage