
Fenrir — Outerplane Fire Striker Guide
Fenrir, the Bandit Queen, is a wolf that viciously hunts humans while wielding the enormous axe of her late husband. She desires nothing more than getting bloody revenge on all humans. After she lost her husband, her eye, and even her children at the hands of humans, she swore to take indiscriminate revenge. Fenrir will stop at nothing to kill humans and became the most wanted person in the entire kingdom. Her fellow demibeasts are the only ones who have the privilege of seeing her kind and gentle side. With the goal of someday creating a paradise for demibeasts only, she swings her axe mercilessly. Be careful if you ever meet her in battle, Master.
Pros & Cons
- +a durable bruiser whose combat effectiveness scales as she takes damage
- +provides excellent self-sustain with her S1, which recovers her
Health proportional to the damage dealt - +
Hati perfectly complements her bruiser playstyle by increasing her as her
Health decreases, and at Level 10, additionally boosts her
Attack at low health
- −heavily reliant on taking damage to maximize the benefits of her
Hati, which can be risky if not properly mitigated by team support - −has low base stats due to being a 2-star unit, requires heavy gear investment to function
Stats & Ranking
Base Stats
1,600,000Ranking



Gifts
Exclusive Equipment
Exclusive Equipment


Main Stat
Reduced DMG Taken vs Earth
Effect
Increases Speed proportional to missing Health
Effect (Lv.10)
Increases Attack proportional to missing Health
Transcendence
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+30%
+10% Defense
+1 Chain Passive Weakness Gauge damage
+25 Action Points at battle start
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

The Wolf King's Fangs
Attacks an enemy and recovers 10% of damage dealt as Health.
Enhancement — The Wolf King's Fangs

Die, Coward!
Attacks an enemy. If the target has a Barrier, they take increased damage.
Enhancement — Die, Coward!

Slay
Attacks an enemy. Damage dealt increases proportional to the caster's missing Health.
Enhancement — Slay
Burst

Increases damage

Increases damage

Increases Penetration by 30%
Chain & Dual

Chain Passive
Chain Companion Effect: Heals 25% of the caster's Health.
Dual Attack Effect: After attacking, heals 10% of damage dealt.