Outerpedia
Cindy
Support

Cindy — Outerplane Water Ranger Guide

starstarWaterWaterRangerRangerTacticianTactician
Voice Actor
Kelsey Maher
Birthday
10/10
Height
157 cm
Weight
43 kg

Cindy is someone that anyone walking the path of an adventurer has to meet. She is the lively, kind receptionist of the Adventurers' Guild in Outer City and loves adventure and challenges more than anyone. She encourages the sparkling eyes of a dreamer and takes most pleasure in her job when adventurers return safely from their quest and tell her exaggerated stories about their experience. To adventurers, Cindy is the agent that gives them requests that are adequate to their level of skill and helps them make a living. She is a confidant who listens to their concerns and a dear friend who cheers for their dreams. I recommend you meet Cindy at the reception area for your future adventures, Master.

Pros & Cons

Strengths
  • +excellent buffer who provides team-wide and buffs
  • +high base Speed allows her to act first and set up cleave teams effectively
  • +great support with the ability to
  • +great low-investment 2-star support unit for early to mid-game progression
Weaknesses
  • lower base stats as a 2-star unit make her very squishy
  • overshadowed in the late-game by premium 3-star buffers who offer more utility
  • provides no defensive mitigation or healing, making her strictly an offensive support

Stats & Ranking

Base Stats

CP20,247Lv.120
Attack1726(+464)
Defense1457(+365)
Health7412(+2019)
Speed157
Crit Chance15%
Crit DMG180%
0%
10%(+4%)
0%
0%
Effectiveness190(+50)
Resilience144
Transcendence6CodexQuirks
Limit Break cost×180Gold1,600,000

Ranking

PvE TierC
PvP TierComing soon.
EE RankC
EE+10 RankD

Gifts

Collector's Coin
Elegant Teacup
Decorative Chest Armor
Noble's Ceremonial Sword

Exclusive Equipment

Exclusive Equipment

Receptionist's Essentials
Receptionist's Essentials

Main Stat Reduced DMG Taken vs Fire

Cindy's Exclusive Equipment

Effect

When using Storm Crystal, increases the Priority of the wearer by 15%

Effect (Lv.10)

When using Storm Crystal, damage dealt increases proportional to the caster's Speed (Max 100%)

Transcendence

6

ATKDEFHP+30%

+4% DMG Incr

+1 Chain Passive WG reduction

+25 On entry, AP

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Storm CrystalStorm Crystal→Shine CrystalShine Crystal→Shooting CrystalShooting Crystal

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Shooting Crystal

Shooting Crystal

WGR 1Single Target

Attacks an enemy. Deals damage proportional to the caster's Speed.

EnhancementShooting Crystal

+2+5% damage, +1 Weakness Gauge damage
+3+10% damage
+4+10% damage
+5+15% damage
Shine Crystal

Shine Crystal

CD 6All Allies

Increases Attack and Speed of all allies for 1 turn(s).

EnhancementShine Crystal

+2-1 turn Skill Cooldown
+3-1 turn Skill Cooldown
+4+1 turn effect duration
+5-1 turn Skill Cooldown
Storm Crystal

Storm Crystal

CD 5WGR 2All Enemies

Attacks all enemies and has a 70% chance to increase the duration of buffs for all allies for 1 turn(s).

EnhancementStorm Crystal

+2+5% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4-1 turn Skill Cooldown
+5+15% effect chance, +15% damage

Burst

Burst 1
60

Increases Speed for 1 turn

Burst 2
90

Increases damage

Burst 3
120

Increases Speed Increase duration by 1 turn

Chain & Dual

Chain Passive

Chain Passive

WGR 3

Chain Companion Effect: After attacking, recovers 25 Action Points.

Dual Attack Effect: Damage increases proportional to the caster's Speed.

EnhancementChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage